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Social psychological explanations of aggression focus on how social interactions, learning, and situational factors influence aggressive behaviour. Unlike biological and evolutionary explanations, social approaches emphasise that aggression is largely learned and shaped by the social environment. This lesson examines the frustration-aggression hypothesis, social learning theory, and deindividuation as explanations of aggression.
Key Definition: Social psychological explanations of aggression propose that aggressive behaviour is primarily learned through social experience — including observation, reinforcement, and social norms — rather than being solely determined by biology or evolution.
Dollard, Doob, Miller, Mowrer, and Sears (1939) proposed the frustration-aggression hypothesis, which made two bold claims:
Key Definition: Frustration occurs when an individual is prevented from reaching a desired goal. The frustration-aggression hypothesis proposes that this blocked goal-directed behaviour inevitably generates an aggressive drive.
According to Dollard et al., when an individual's path to a goal is blocked, this creates a feeling of frustration that generates an aggressive drive. This drive is directed at the source of the frustration. However, if the source is too powerful or unavailable, the aggression may be displaced onto a safer target — a process known as scapegoating.
Example of displacement: A man is humiliated by his boss at work (source of frustration = powerful, risky target). He comes home and shouts at his family (safer target). The family dog then gets kicked (even safer target).
Strengths:
Limitations:
Leonard Berkowitz (1965, 1989) modified the frustration-aggression hypothesis in two important ways:
Berkowitz and LePage (1967) conducted the classic weapons effect study. Participants who had been angered (frustrated) were asked to deliver electric shocks to another person. The key manipulation was the presence of objects on a table near the shock machine:
Participants in the weapons condition delivered significantly more shocks than those in the other conditions. Berkowitz interpreted this as evidence that aggressive cues (weapons) act as conditioned stimuli that lower the threshold for aggression in already-aroused individuals.
Key Definition: The weapons effect is the finding that the mere presence of weapons increases aggressive behaviour. Berkowitz argued that "the trigger can pull the finger" — aggressive cues in the environment elicit aggression in frustrated or aroused individuals.
In his later work, Berkowitz (1989) proposed a more sophisticated model:
Strengths:
Limitations:
Exam Tip: The distinction between reactive and instrumental aggression is important. The frustration-aggression hypothesis (including Berkowitz's version) primarily explains reactive aggression — aggressive behaviour triggered by emotional arousal. It is less effective at explaining instrumental aggression, where aggression is a calculated means to an end.
Albert Bandura (1961, 1977) proposed that aggression, like other social behaviours, is primarily learned through observation and imitation of models. This contrasts sharply with biological explanations that view aggression as innate.
Bandura identified four key processes in observational learning:
| Process | Description |
|---|---|
| Attention | The observer must attend to the model's behaviour |
| Retention | The observed behaviour must be stored in memory for later reproduction |
| Motor reproduction | The observer must have the physical capability to reproduce the behaviour |
| Motivation | The observer must be motivated to imitate — influenced by vicarious reinforcement (seeing the model rewarded or punished) |
The most famous evidence for social learning of aggression comes from the Bobo doll experiments:
Procedure:
72 children (aged 3–6) were divided into three conditions:
After watching the model, children were taken to a room with toys, but the toys were then taken away (frustration), and the children were led to a room containing a Bobo doll and other toys
Results:
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