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This lesson covers speed, velocity, and distance-time graphs — as required by the Edexcel GCSE Physics specification (1PH0), Topic 1: Key Concepts of Physics. You need to be able to calculate speed and velocity, recall typical speeds, and interpret distance-time graphs.
Speed is a scalar quantity that measures how fast an object is moving. It is defined as the distance travelled per unit time.
speed = distance ÷ time
s=td
Where:
This can be rearranged:
Exam Tip: Remember the formula triangle — put d on top, s and t on the bottom. Cover the quantity you want to find: d = s × t, s = d/t, t = d/s.
Velocity is a vector quantity — it is the speed in a given direction, or more precisely, the rate of change of displacement.
velocity = displacement ÷ time
v=tx
Where:
You need to know typical values of speed for the following. These are approximate values — you will not be penalised for slight variations.
| Activity/Object | Typical Speed |
|---|---|
| Walking | ~1.5 m/s |
| Running | ~3 m/s |
| Cycling | ~6 m/s |
| Car (town driving) | ~13 m/s (~30 mph) |
| Car (motorway) | ~30 m/s (~70 mph) |
| Train | ~50 m/s |
| Aeroplane | ~250 m/s |
| Speed of sound in air | ~330 m/s |
Exam Tip: You do not need to memorise these to the nearest decimal place. Approximate values are acceptable. However, know them well enough to recognise unreasonable answers — for example, a person cannot run at 30 m/s, and a car cannot travel at 330 m/s.
Average speed is calculated over an entire journey:
average speed = total distance ÷ total time
A cyclist rides 12 km in 40 minutes. Calculate her average speed in m/s.
Step 1: Convert to SI units.
Step 2: Apply the formula.
A car travels 80 km at 40 km/h and then 80 km at 80 km/h. What is the average speed for the whole journey?
Step 1: Find the time for each part.
Step 2: Find total distance and total time.
Step 3: Calculate average speed.
Note: The average speed is not simply (40 + 80) ÷ 2 = 60 km/h. This is a common mistake.
Exam Tip: Never just average the two speeds. Always calculate total distance ÷ total time. This is a very common exam error.
A distance-time graph shows how the distance travelled by an object changes with time. These graphs are essential for interpreting motion.
| Feature of the Graph | What It Means |
|---|---|
| Horizontal line | Object is stationary (not moving) |
| Straight diagonal line (upward slope) | Object is moving at constant speed |
| Steeper gradient | Higher speed |
| Curved line (curving upward) | Object is accelerating (speed increasing) |
| Curved line (levelling off) | Object is decelerating (speed decreasing) |
The gradient (slope) of a distance-time graph gives the speed:
speed = gradient = change in distance ÷ change in time
speed=ΔtΔd
graph LR
A["A: Stationary<br/>(horizontal line)"] --> B["B: Constant speed<br/>(straight diagonal)"]
B --> C["C: Stationary again<br/>(horizontal line)"]
C --> D["D: Faster constant speed<br/>(steeper diagonal)"]
style A fill:#2c3e50,color:#fff
style B fill:#2980b9,color:#fff
style C fill:#e67e22,color:#fff
style D fill:#27ae60,color:#fff
In a typical exam journey graph:
From a distance-time graph, the object travels from 0 m to 120 m in 30 seconds (a straight line). What is its speed?
Speed = gradient = (120 − 0) ÷ (30 − 0) = 120 ÷ 30 = 4.0 m/s
If the line is curved, the speed is changing. To find the speed at a particular instant, draw a tangent to the curve at that point and calculate the gradient of the tangent.
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