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This lesson covers how to interpret and draw distance-time graphs and velocity-time graphs as required by the AQA GCSE Physics specification (4.5.6). Motion graphs are one of the most important and frequently tested topics in GCSE Physics. You must be able to read information from graphs, calculate speed and acceleration from graphs, and describe the motion shown by different sections of a graph.
A distance-time graph shows how the distance travelled by an object changes over time.
| Graph Feature | What It Means |
|---|---|
| Horizontal line (flat section) | The object is stationary (not moving) |
| Straight diagonal line (going up) | The object is moving at a constant speed |
| Steeper line | The object is moving faster |
| Shallower line | The object is moving slower |
| Curve getting steeper | The object is accelerating (speeding up) |
| Curve getting shallower | The object is decelerating (slowing down) |
The gradient (slope) of a distance-time graph gives the speed.
Speed = gradient = change in distance / change in time
For a straight line, the gradient is constant, so the speed is constant.
For a curved line, the gradient changes. You can find the instantaneous speed at a particular time by drawing a tangent to the curve at that point and calculating the gradient of the tangent.
graph LR
subgraph "Distance-Time Graph Features"
A["Flat = stationary"] --> B["Diagonal = constant speed"]
B --> C["Steeper = faster"]
C --> D["Curve = changing speed"]
end
style A fill:#e74c3c,color:#fff
style B fill:#2980b9,color:#fff
style C fill:#27ae60,color:#fff
style D fill:#e67e22,color:#fff
Exam Tip: To find the speed from a distance-time graph, calculate the gradient: pick two points on the straight line, and divide the change in distance by the change in time. For a curve, draw a tangent at the point of interest and find the gradient of the tangent. Always show your working with the values you read from the graph.
A distance-time graph shows the following data:
| Time (s) | Distance (m) |
|---|---|
| 0 | 0 |
| 10 | 50 |
| 20 | 100 |
| 30 | 100 |
| 40 | 200 |
Section 1 (0–20 s): Straight line from (0, 0) to (20, 100).
Speed = (100 - 0) / (20 - 0) = 100 / 20 = 5 m/s (constant speed)
Section 2 (20–30 s): Horizontal line at 100 m.
Speed = 0 m/s. The object is stationary.
Section 3 (30–40 s): Straight line from (30, 100) to (40, 200).
Speed = (200 - 100) / (40 - 30) = 100 / 10 = 10 m/s (constant speed, faster than section 1)
A velocity-time graph shows how the velocity of an object changes over time.
| Graph Feature | What It Means |
|---|---|
| Horizontal line | The object is moving at a constant velocity |
| Horizontal line at zero | The object is stationary |
| Straight line going up (positive gradient) | The object is accelerating at a constant rate |
| Straight line going down (negative gradient) | The object is decelerating at a constant rate |
| Steeper line | Greater acceleration or deceleration |
| Curve | Changing (non-uniform) acceleration |
The gradient of a velocity-time graph gives the acceleration.
Acceleration = gradient = change in velocity / change in time
a = (v - u) / t
Where:
A positive gradient means the object is accelerating (speeding up). A negative gradient means the object is decelerating (slowing down).
The area under a velocity-time graph gives the distance travelled.
For a rectangle: area = base x height = time x velocity
For a triangle: area = 0.5 x base x height = 0.5 x time x velocity
For complex shapes, split the area into rectangles and triangles, calculate each area, and add them together.
Exam Tip: The area under a velocity-time graph equals the distance travelled. This is extremely commonly tested. For shapes that are not simple rectangles or triangles, you may need to count squares on the graph paper or use the trapezium rule. Always show your method clearly.
A velocity-time graph shows the following data:
| Time (s) | Velocity (m/s) |
|---|---|
| 0 | 0 |
| 5 | 10 |
| 10 | 10 |
| 15 | 0 |
Section 1 (0–5 s): Velocity increases from 0 to 10 m/s.
Acceleration = (10 - 0) / (5 - 0) = 10 / 5 = 2 m/s^2
Distance = area of triangle = 0.5 x 5 x 10 = 25 m
Section 2 (5–10 s): Velocity constant at 10 m/s.
Acceleration = 0 m/s^2 (constant velocity)
Distance = area of rectangle = 5 x 10 = 50 m
Section 3 (10–15 s): Velocity decreases from 10 to 0 m/s.
Acceleration = (0 - 10) / (15 - 10) = -10 / 5 = -2 m/s^2 (deceleration)
Distance = area of triangle = 0.5 x 5 x 10 = 25 m
Total distance = 25 + 50 + 25 = 100 m
| Feature | Distance-Time Graph | Velocity-Time Graph |
|---|---|---|
| Gradient gives | Speed | Acceleration |
| Area under graph gives | Not applicable | Distance travelled |
| Horizontal line means | Stationary | Constant velocity |
| Straight line up means | Constant speed | Constant acceleration |
| Curve means | Changing speed | Changing acceleration |
graph TD
subgraph "Distance-Time"
DT1["Gradient = Speed"]
end
subgraph "Velocity-Time"
VT1["Gradient = Acceleration"]
VT2["Area = Distance"]
end
style DT1 fill:#2980b9,color:#fff
style VT1 fill:#27ae60,color:#fff
style VT2 fill:#e67e22,color:#fff
Exam Tip: Many students confuse what the gradient and area represent on each type of graph. Remember: on a distance-time graph, the gradient = speed. On a velocity-time graph, the gradient = acceleration AND the area = distance. Write this at the top of your exam paper as a reminder.
When a graph is curved, the gradient is changing. To find the instantaneous speed (on a distance-time graph) or instantaneous acceleration (on a velocity-time graph) at a specific time:
The tangent should touch the curve at only one point and should not cross the curve.
When asked to "describe the motion shown by the graph," you should:
Example answer: "From 0 to 10 s, the object accelerates at 2 m/s^2 from rest to 20 m/s. From 10 to 25 s, the object travels at a constant velocity of 20 m/s. From 25 to 30 s, the object decelerates at 4 m/s^2 and comes to rest."
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