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This lesson covers the reflection and refraction of waves, including the laws of reflection and Snell's law qualitatively, as required by the AQA GCSE Physics specification (4.6.1). Understanding how waves behave when they meet a boundary between two different media is fundamental to topics including optics, sound, and seismic waves.
Reflection occurs when a wave bounces off a surface. When a wave hits a boundary (such as a mirror, wall, or the edge of a ripple tank), it is reflected back.
The law of reflection states:
The angle of incidence equals the angle of reflection.
In symbols: angle i = angle r
graph TD
subgraph "Law of Reflection"
N["Normal (perpendicular to surface)"]
I["Incident ray"] -->|"angle i"| P["Point of incidence"]
P -->|"angle r"| R["Reflected ray"]
P --- S["Mirror / reflecting surface"]
end
| Term | Definition |
|---|---|
| Incident ray | The incoming ray of light (or wave) hitting the surface |
| Reflected ray | The ray that bounces off the surface |
| Normal | An imaginary line drawn perpendicular (at 90 degrees) to the surface at the point where the ray hits |
| Angle of incidence (i) | The angle between the incident ray and the normal |
| Angle of reflection (r) | The angle between the reflected ray and the normal |
Exam Tip: Angles are always measured between the ray and the normal, NOT between the ray and the surface. This is the most common mistake in ray diagram questions. Always draw the normal first as a dashed line perpendicular to the surface.
To draw a ray diagram for reflection:
When you look into a plane (flat) mirror, you see a virtual image:
| Type | Surface | Result |
|---|---|---|
| Specular reflection | Smooth surface (e.g. mirror, calm water) | Parallel rays are reflected as parallel rays; a clear image is formed |
| Diffuse reflection | Rough surface (e.g. paper, brick wall) | Parallel rays are reflected in many different directions; no clear image |
Exam Tip: Even in diffuse reflection, the law of reflection is obeyed at each individual point. The rays scatter because the surface is uneven, not because the law of reflection breaks down. If asked to explain diffuse reflection, state that the normals at different points are at different angles.
Refraction is the change in direction of a wave when it passes from one medium to another. Refraction occurs because the wave changes speed as it crosses the boundary between two media with different densities.
graph TD
subgraph "Refraction: Air to Glass"
A["Incident ray in air"] -->|"Angle i"| B["Boundary"]
B -->|"Angle r (smaller)"| C["Refracted ray in glass"]
B --- N["Normal"]
end
| Scenario | Speed | Direction |
|---|---|---|
| Less dense to more dense (e.g. air to glass) | Wave slows down | Ray bends towards the normal (angle of refraction < angle of incidence) |
| More dense to less dense (e.g. glass to air) | Wave speeds up | Ray bends away from the normal (angle of refraction > angle of incidence) |
| Along the normal (angle of incidence = 0) | Speed changes | No change in direction (ray passes straight through) |
Exam Tip: Remember the rule: "slow down, bend towards" (towards the normal). When a wave enters a denser medium, it slows down and bends towards the normal. When it enters a less dense medium, it speeds up and bends away from the normal. If it hits the boundary along the normal, it does NOT bend.
| Property | Does it change? | Details |
|---|---|---|
| Speed | Yes | Changes as the wave enters a new medium |
| Wavelength | Yes | Changes — shorter in denser media |
| Direction | Yes (unless along the normal) | Bends towards or away from the normal |
| Frequency | No | Frequency stays the same |
This is a crucial point: when a wave is refracted, its frequency does not change. Since v = f x lambda, if the speed decreases and the frequency stays the same, the wavelength must also decrease.
graph LR
subgraph "Refraction through a rectangular glass block"
A["Air"] -->|"Ray enters glass"| B["Glass block"]
B -->|"Ray exits glass"| C["Air"]
end
When a ray of light passes through a rectangular glass block:
When light travels from a denser medium to a less dense medium (e.g. glass to air), it bends away from the normal. As the angle of incidence increases:
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