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Microservices architecture structures an application as a collection of loosely coupled, independently deployable services. Each service owns its data and business logic, communicates over well-defined APIs, and can be developed and scaled independently.
Monolith: Microservices:
┌─────────────────────────┐ ┌────────┐ ┌────────┐ ┌────────┐
│ │ │ User │ │ Order │ │Payment │
│ All modules in one │ │Service │ │Service │ │Service │
│ deployable unit │ └───┬────┘ └───┬────┘ └───┬────┘
│ │ │ │ │
│ ┌──────┐ ┌──────┐ │ ▼ ▼ ▼
│ │Users │ │Orders│ │ ┌────────┐ ┌────────┐ ┌────────┐
│ └──────┘ └──────┘ │ │User DB │ │Order DB│ │Pay DB │
│ ┌──────┐ ┌──────┐ │ └────────┘ └────────┘ └────────┘
│ │Pays │ │Notify│ │
│ └──────┘ └──────┘ │ Each service owns its own database
│ │ and can be deployed independently.
│ Single Database │
└─────────────────────────┘
| Aspect | Monolith | Microservices |
|---|---|---|
| Deployment | All or nothing | Independent per service |
| Scaling | Scale entire application | Scale individual services |
| Technology | Single stack | Polyglot (any language/framework) |
| Team structure | One team or tightly coupled teams | Small, autonomous teams |
| Complexity | Simpler initially | Distributed systems complexity |
| Data consistency | ACID transactions | Eventual consistency |
| Testing | Simpler end-to-end | Contract testing, integration |
| Fault isolation | One bug can bring down everything | Failures are contained |
Tip: Start with a monolith and extract microservices when you have clear, well-understood service boundaries. Premature decomposition is a common mistake.
The hardest part of microservices is drawing the right boundaries. Apply Domain-Driven Design (DDD) principles:
Each microservice should align with a bounded context — a boundary within which a particular domain model is defined and applicable.
E-Commerce Platform Bounded Contexts:
┌────────────────┐ ┌────────────────┐ ┌────────────────┐
│ User Context │ │ Order Context │ │ Inventory │
│ │ │ │ │ Context │
│ - Registration│ │ - Cart │ │ - Stock levels│
│ - Profile │ │ - Checkout │ │ - Warehouses │
│ - Auth │ │ - Order history│ │ - Suppliers │
└────────────────┘ └────────────────┘ └────────────────┘
┌────────────────┐ ┌────────────────┐
│ Payment Context│ │ Notification │
│ │ │ Context │
│ - Processing │ │ - Email │
│ - Refunds │ │ - SMS │
│ - Invoices │ │ - Push │
└────────────────┘ └────────────────┘
Services call each other directly, typically via HTTP/REST or gRPC.
┌────────┐ HTTP/gRPC ┌────────┐
│Service │────────────────▶│Service │
│ A │◀────────────────│ B │
└────────┘ Response └────────┘
Pros: Simple, real-time response. Cons: Tight coupling, cascading failures, latency adds up.
Services communicate via message queues or event buses.
┌────────┐ Event ┌──────────┐ Event ┌────────┐
│Service │─────────────▶│ Event │─────────────▶│Service │
│ A │ │ Bus │ │ B │
└────────┘ └──────────┘ └────────┘
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