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Linear programming (LP) is a method for optimising a linear objective function subject to linear constraints. The graphical method solves LP problems with two decision variables by plotting the constraints on a graph and finding the optimal point.
An LP problem has three components:
| Component | Description |
|---|---|
| Decision variables | The quantities to determine (e.g., x, y) |
| Objective function | The linear function to maximise or minimise (e.g., P=3x+5y) |
| Constraints | Linear inequalities that the variables must satisfy |
x≥0, y≥0 (unless stated otherwise).
A factory makes chairs (x) and tables (y). Each chair requires 2 hours of carpentry and 1 hour of finishing. Each table requires 3 hours of carpentry and 2 hours of finishing. Available: 120 hours of carpentry, 80 hours of finishing. Profit: \pounds 30 per chair, \pounds 50 per table.
Objective: Maximise P=30x+50y
Constraints:
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