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The Argand diagram turns algebra into geometry. By plotting z=a+bi as the point (a,b), every complex number becomes a point — or a vector from the origin — in a plane, and the operations you learned algebraically acquire vivid geometric meaning: addition becomes vector addition, conjugation becomes reflection, and multiplication by i becomes a quarter-turn. This geometric picture is the foundation for modulus–argument form, loci, and the rotational magic of De Moivre's theorem. Named after Jean-Robert Argand (who popularised it in 1806), the diagram is what made complex numbers feel real to nineteenth-century mathematicians — once you can see i as "the direction perpendicular to the reals," the mystery largely evaporates and is replaced by ordinary plane geometry.
This is compulsory pure content for Papers 1 & 2. Plotting and interpreting Argand diagrams sits across AO1 (plot points, compute distances) and AO2 (interpret operations geometrically, describe regions and justify them). It is the visual launch-pad for modulus and argument, for loci (circles, perpendicular bisectors, half-lines), and ultimately for the transformation geometry of complex multiplication. Diagrams are explicitly creditworthy — a clearly labelled sketch frequently earns marks in its own right. Because so much of the later strand (loci, roots of unity, De Moivre) is most naturally understood pictorially, the time you invest in being fluent with the Argand plane now pays compounding dividends: a student who can instantly visualise "multiply by i" as a quarter-turn, or "∣z−z0∣=r" as a circle, will reason about the harder topics far more quickly than one who only manipulates symbols.
An Argand diagram is a Cartesian plane in which the horizontal axis is the real axis (Re) and the vertical axis is the imaginary axis (Im). The number z=a+bi is the point (a,b), or equivalently the position vector (ab) from the origin.
| z | Point | Lies on |
|---|---|---|
| 3+2i | (3,2) | — |
| −1+4i | (−1,4) | — |
| 5 | (5,0) | real axis |
| −3i | (0,−3) | imaginary axis |
| 0 | (0,0) | origin |
Real numbers lie on the real axis; purely imaginary numbers lie on the imaginary axis. The origin represents 0, and the two axes meet there at right angles — capturing the idea that "real" and "imaginary" are perpendicular, independent directions.
These geometric readings are not decoration: they let you see answers. The distance interpretation of ∣z1−z2∣, in particular, is the basis of every locus question in the strand — a circle is "points at fixed distance from a centre," a perpendicular bisector is "points equidistant from two given points," and so on.
The figure below plots z1=3+2i and z2=−1+4i, their sum z1+z2=2+6i (parallelogram rule), and the conjugate zˉ1=3−2i as a reflection of z1 in the real axis.
The distance between z1=a+bi and z2=c+di is the modulus of their difference:
∣z1−z2∣=(a−c)2+(b−d)2,
exactly the Euclidean distance formula. This one idea generates the standard families of sets you will be asked to recognise and sketch:
| Set | Description |
|---|---|
| ${z : | z - z_0 |
| ${z : | z - z_0 |
| ${z : | z - z_0 |
| ${z : | z - z_1 |
| {z:Re(z)>k} | half-plane right of the line x=k |
| {z:Im(z)=k} | horizontal line y=k |
To read a circle off an expression, always rewrite it in the canonical form ∣z−z0∣=r: for instance ∣z−3+2i∣ is ∣z−(3−2i)∣, so the centre is (3,−2), not (3,2). To convert a circle to Cartesian form, substitute z=x+iy: ∣x+iy−(3−2i)∣=4 becomes (x−3)2+(y+2)2=4, i.e. (x−3)2+(y+2)2=16.
Find the distance between z1=3+i and z2=−1+4i.
∣z1−z2∣=∣(3+i)−(−1+4i)∣=∣4−3i∣(M1 form the difference) =42+(−3)2=25=5.(M1 modulus, A1)
(M1 for the difference; M1 for the modulus formula; A1 for 5. This is the Euclidean distance (a−c)2+(b−d)2.)
Verify geometrically that multiplying z=3+i by i is a 90∘ anticlockwise rotation.
iz=i(3+i)=3i+i2=−1+3i.(M1)
The point moves (3,1)↦(−1,3). Both have modulus 10, and the argument increases by 90∘ (the position vector turns a quarter-turn anticlockwise). (A1 image; A1 interpretation.)
Describe the set {z:∣z−3+2i∣<4}.
∣z−3+2i∣=∣z−(3−2i)∣<4.(M1 rewrite in ∣z−z0∣ form)
This is the interior of the circle centred at (3,−2) with radius 4, boundary excluded (strict inequality). (A1 centre and radius; A1 "interior, open" — draw the circle dashed.)
Find the Cartesian equation of the locus ∣z−1∣=∣z−3i∣ and describe it.
Geometrically, this is the set of points equidistant from 1 (the point (1,0)) and 3i (the point (0,3)) — the perpendicular bisector of the segment joining them. Algebraically, put z=x+iy:
∣(x−1)+iy∣=∣x+(y−3)i∣⇒(x−1)2+y2=x2+(y−3)2.(M1 square both moduli) x2−2x+1+y2=x2+y2−6y+9⇒−2x+1=−6y+9.(M1 expand and cancel) ∴6y=2x+8⇒y=31x+34.(A1)
(M1 square; M1 expand/cancel the x2,y2 terms; A1 line. The x2 and y2 terms always cancel for a "=" of two moduli — the locus is a straight line, never a circle.)
Squares OABC (labelled anticlockwise) have O at the origin and A at 2+i. Find the complex numbers representing B and C.
Going anticlockwise, each side is the previous one rotated 90∘, i.e. multiplied by i. The vector OA=2+i; rotating it gives AB=i(2+i)=−1+2i. So
C=i⋅A=i(2+i)=−1+2i,B=A+AB=(2+i)+(−1+2i)=1+3i.(M1 rotate by i; A1 each)
(M1 for using multiplication by i as the 90∘ rotation; A1 for C=−1+2i; A1 for B=1+3i. Check: ∣OA∣=∣AB∣=5 and OA⊥AB since AB=iOA ✓.)
The points P, Q, R represent z1=2+6i, z2=8−2i, z3=−1+2i. Find the midpoint of PQ and the centroid of triangle PQR.
The midpoint of a segment is the average of its endpoints, just as for position vectors:
M=2z1+z2=2(2+6i)+(8−2i)=210+4i=5+2i.(M1 A1)
The centroid is the average of the three vertices:
G=3z1+z2+z3=39+6i=3+2i.(M1 A1)
(M1 each for the averaging formula; A1 each value. These mirror exactly the vector formulae 21(a+b) and 31(a+b+c).)
(specimen-style — not from any past paper)
The points A, B, C represent z1=1+i, z2=5+i, z3=5+4i. (a) Find ∣z2−z1∣ and ∣z3−z2∣. (b) Find the complex number represented by the fourth vertex D of the rectangle ABCD. (c) State ∣z3−z1∣.
(a) ∣z2−z1∣=∣4∣=4 and ∣z3−z2∣=∣3i∣=3.
(b) ABCD is a rectangle, so AD=BC=z3−z2=3i. Thus D=z1+3i=1+4i.
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