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A 2×2 matrix is not merely a grid of numbers — it is a geometric machine. Multiplying a position vector by a matrix moves, rotates, reflects, stretches or shears the whole plane, and every such linear transformation of the plane corresponds to exactly one matrix. This is the bridge between the algebra of matrices (Lessons 1–5) and the geometry of the plane, and it is one of the most visual, intuition-rich topics in Further Pure. The single idea that unlocks everything is this: the columns of the matrix are the images of the basis vectors. If you know where the matrix sends (01) and (10), you know the matrix — and conversely, reading the columns tells you instantly what the matrix does. Master that and you can write down any transformation matrix, recognise any given one, compose transformations by multiplying, and reverse them by inverting. This lesson builds all of that rigorously, with the standard library of matrices derived (not just quoted), the all-important determinant–area link, and a full treatment of invariant points and invariant lines that examiners love to test.
Linear transformations in 2D are compulsory pure content for Papers 1 and 2. The topic is unusually balanced across the assessment objectives: deriving or quoting a standard matrix and applying it is AO1; recognising an unknown matrix as a particular geometric transformation, or describing the effect of detM, is AO2 (reason and interpret); and the invariant-line work — solving for which lines map to themselves — is genuinely AO3 problem-solving. It draws directly on the matrix-multiplication lesson (composition is multiplication), the determinant lesson (det = area scale factor), and the inverse lesson (undoing a transformation). It also reaches forward to eigenvectors (Lesson 8): an invariant line through the origin is exactly the direction of a real eigenvector.
A transformation T:R2→R2 is linear if it respects vector addition and scalar multiplication:
T(u+v)=T(u)+T(v),T(ku)=kT(u).Geometrically these two conditions force straight lines to stay straight, the origin to stay fixed, and parallel lines to stay parallel — the transformation can rotate, reflect, stretch and shear, but it cannot bend or translate. The pay-off is a theorem: every linear map of the plane is multiplication by a unique 2×2 matrix. Here is why. Write any vector in terms of the standard basis e1=(01), e2=(10):
(yx)=xe1+ye2.Apply T and use linearity twice:
T(yx)=T(xe1+ye2)=xT(e1)+yT(e2)=(T(e1) T(e2))(yx).So if we build the matrix M whose columns are T(e1) and T(e2), then T(x)=Mx for every x. This is the master key:
M=(T(e1) ∣ T(e2))To find a transformation's matrix: track where (01) and (10) go, and put those images in as columns. To read a matrix: its first column tells you where (01) lands, its second where (10) lands.
Every standard matrix below comes straight from the master key. Picture the unit vectors and ask where they go.
Rotation by θ anticlockwise about O. The vector (01) sweeps to (sinθcosθ); the vector (10) sweeps to (cosθ−sinθ). Hence
R(θ)=(cosθsinθ−sinθcosθ).Reflections. Reflecting in the x-axis fixes (01) and flips (10)→(−10); reflecting in y=x swaps the two basis vectors. The general reflection in the line through O at angle θ to the x-axis is (cos2θsin2θsin2θ−cos2θ), a result worth knowing for harder questions.
| Transformation | Matrix | det |
|---|---|---|
| Reflection in x-axis | (100−1) | −1 |
| Reflection in y-axis | (−1001) | −1 |
| Reflection in y=x | (0110) | −1 |
| Reflection in y=−x | (0−1−10) | −1 |
| Rotation θ anticlockwise | (cosθsinθ−sinθcosθ) | +1 |
| Enlargement, factor k | (k00k) | k2 |
| Stretch in x, factor a | (a001) | a |
| Shear parallel to x-axis, factor k | (10k1) | 1 |
Notice the determinant column already tells a story: reflections have det=−1 (orientation reversed), rotations det=+1 (orientation and area preserved), and shears det=1 (area preserved even though shape is sheared). That is the next section.
The image below shows the unit square (black) and its image (blue) under the shear (0 11 2): the base stays put, the top slides right, the area is unchanged.
For a transformation with matrix M, the unit square (area 1) maps to a parallelogram whose area is exactly ∣detM∣. More generally, every region's area is multiplied by ∣detM∣. The sign of detM records orientation:
This is why an enlargement of factor k multiplies area by k2 (its determinant is k2), while a rotation leaves area untouched (det=cos2θ+sin2θ=1).
If transformation P has matrix A and transformation Q has matrix B, then doing P first and then Q has matrix BA — the second transformation is written on the left. The reason is the order in which the matrices hit the vector: Q(P(x))=B(Ax)=(BA)x. Because matrix multiplication is not commutative, BA=AB in general, so the order of transformations genuinely changes the result. The mantra:
"P then Q" has matrix BA−first applied is rightmost.Find the matrix representing rotation by 90∘ anticlockwise about the origin, and use it to find the image of (4,1).
With θ=90∘, cosθ=0 and sinθ=1, so
R=(01−10),R(14)=(01−10)(14)=(4−1).So (4,1)↦(−1,4). (Sanity check: a 90∘ anticlockwise turn should send a point in the first quadrant into the second — it does.)
Mark scheme: M1 quote/derive R(θ) and substitute θ=90∘; A1 correct matrix (1 00 −1); M1 multiply by (14); A1 image (−1,4).
Find the single matrix representing a reflection in the x-axis followed by a rotation of 90∘ anticlockwise, and describe the resulting transformation.
Reflection in the x-axis: A=(100−1). Rotation 90∘ anticlockwise: B=(01−10). "Reflection then rotation" means apply A first, so the single matrix is BA:
BA=(01−10)(100−1)=(0110).This is the matrix for reflection in y=x. (Check: det(BA)=−1, consistent with a reflection; and indeed reflect-then-rotate composes two orientation-reversing/preserving maps to give an orientation-reversing one.)
Mark scheme: M1 write down both matrices correctly; M1 form the product in the correct order BA (not AB); A1 (1 00 1); A1 identify it as reflection in y=x. A candidate who computes AB instead loses the order mark and reaches (−1 00−1), reflection in y=−x — the wrong answer.
The inverse transformation — the one that undoes M — has matrix M−1, which exists precisely when detM=0 (i.e. when the transformation does not collapse the plane). Two facts are worth carrying into the exam:
A transformation with detM=0 (such as a projection onto a line) has no inverse — information is lost when the plane is flattened, so it cannot be undone.
This is the AO3 heart of the topic, and the place students most often go wrong.
An invariant point is a point p fixed by the transformation: Mp=p. The origin is always invariant for a linear map (M0=0). Finding other invariant points means solving (M−I)p=0: if det(M−I)=0 the origin is the only one; if det(M−I)=0 there is a whole line of invariant points.
An invariant line is a line that maps onto itself as a set — points may slide along it, but no point leaves it. Crucially this is weaker than "a line of invariant points": on an invariant line the individual points can move; on a line of invariant points each point is fixed. Examiners deliberately exploit this distinction.
To find invariant lines through the origin, y=mx: a point (mxx) must map to another point on the same line. Compute M(mxx)=(YX) and impose Y=mX; solving for m gives the gradients of the invariant lines. (Invariant lines need not pass through the origin in general, but at this level the origin-lines are the standard case, and they coincide with real eigenvector directions — the link to Lesson 8.)
It is worth pausing on why these two ideas are so often confused, because the distinction is where marks are won. A reflection in y=x, for example, fixes every single point of the mirror line — so y=x is a line of invariant points. But the perpendicular line y=−x is also mapped to itself by that same reflection: a point on y=−x is sent to the diametrically opposite point on y=−x, still on the line. So y=−x is an invariant line but emphatically not a line of invariant points — its points all move (except the origin). The test in each case is different: for a line of invariant points you solve Mp=p (each point fixed); for an invariant line you only require that the image of each point stays somewhere on the line. Whenever a question says "invariant", read carefully which of the two it means, and state explicitly which you have found.
Find all invariant lines through the origin of the shear M=(1021).
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