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In a direct collision everything happens along one line. In an oblique collision the velocity is not along the line of impact, so we resolve it into two components — one along the line of impact and one perpendicular to it — and treat them separately. The perpendicular component (along a smooth surface) is untouched; the component along the line of impact obeys restitution. This "resolve, treat independently, recombine" strategy is the single most important technique in this lesson.
Oblique impact is the most demanding collision topic in the Mechanics option, Paper 3 (7367/3M), drawing together momentum, restitution, vectors and trigonometry. It is heavily AO3 (Paper 3 is AO1 40% / AO2 25% / AO3 35%): a typical question asks you to set up components, apply two conservation laws along one direction, and recombine to a speed and a direction. It builds on direct restitution (previous lesson) and on the resolution of vectors from A-Level Maths.
The key fact: a smooth surface exerts a force only along its normal (perpendicular), never along itself. Therefore when a particle strikes a smooth wall:
If the particle approaches at angle α to the wall with speed c, then before impact the components are
perpendicular=csinα,parallel=ccosα,
and after impact
perpendicular=ecsinα (reversed),parallel=ccosα (unchanged).
If the particle rebounds at angle β to the wall, then tanα=ccosαcsinα (perpendicular over parallel before) and tanβ=ccosαecsinα after, so
tanβ=etanα.
Since e≤1, we get β≤α: the rebound is shallower to the wall (the path flattens toward the wall). When e=1, β=α — angle of incidence equals angle of reflection, exactly like light off a mirror.
Watch the reference angle. The relation tanβ=etanα holds when α,β are measured from the wall (the surface). If instead you measure from the normal (call these α′,β′), then α′=90∘−α and the relation inverts to tanβ′=e1tanα′ — or more safely, just resolve from scratch each time. State your reference angle explicitly to avoid this trap.
For an oblique collision between two smooth spheres, the contact force acts along the line of centres (LOC) — the line joining the two centres at the instant of impact. Smoothness means there is no force perpendicular to the LOC, so:
The full method is therefore:
The beauty of this is that oblique sphere–sphere impact is not a new problem — it is the direct collision of the previous lesson, applied to one axis, with two spectator components riding along untouched.
A ball hits a smooth wall at 30∘ to the wall with speed 12 ms−1; e=0.8. Find the rebound speed and the angle to the wall.
Resolve (perpendicular = toward wall, parallel = along wall):
perp.perp. after=12sin30∘=6,=0.8×6=4.8,parallelparallel after=12cos30∘=63=63 (unchanged).Rebound speed =4.82+(63)2=23.04+108=131.04≈11.4 ms−1.
Angle to the wall: tanβ=634.8=10.394.8≈0.462, so β≈24.8∘.
Mark scheme: M1 resolve into perpendicular/parallel; A1 components 6 and 63; M1 apply e to perpendicular only; M1 recombine by Pythagoras; A1 11.4 ms−1; A1 β≈24.8∘. (6 marks.)
A ball strikes a smooth wall at 45∘ to the wall; e=0.5. Find the rebound angle to the wall.
tanβ=etanα=0.5tan45∘=0.5⇒β=arctan0.5≈26.6∘.
Mark scheme: M1 tanβ=etanα; A1 26.6∘. As expected β<α, the path flattens toward the wall.
Two equal smooth spheres collide. Sphere A moves at speed u at 30∘ to the line of centres; B is at rest; e=1. Find both velocities afterwards.
Resolve A's velocity relative to the line of centres (LOC):
along LOC=ucos30∘=23u,perp. to LOC=usin30∘=21u.
The perpendicular-to-LOC component of each smooth sphere is unchanged (no force perpendicular to the LOC). Along the LOC, apply momentum and restitution (equal masses m):
m(23u)vB−vA=mvA+mvB=1⋅23u⇒vA+vB=23u(e=1)Adding: 2vB=3u⇒vB=23u, vA=0 (along the LOC).
Mark scheme: M1 resolve relative to the LOC; B1 perpendicular components unchanged; M1 momentum along LOC; M1 restitution along LOC; A1 vB=23u; A1 A moves at 21u perpendicular to the LOC. With equal masses and e=1 the LOC components exchange, exactly as in the direct case — a neat consistency check.
A particle moving with velocity (6i−4j) ms−1 strikes a smooth wall lying along the i-axis (so the wall's normal is j); e=0.75. Find the velocity after impact.
The wall is along i, so the i-component is parallel (unchanged) and the j-component is perpendicular (obeys restitution: reverse and scale by e):
i-componentj-component=6(unchanged),=−0.75×(−4)=+3(reversed and scaled).So the velocity after impact is (6i+3j) ms−1. Mark scheme: M1 identify which component is normal to the wall; M1 apply ×(−e) to the normal component, leave the parallel unchanged; A1 (6i+3j). When the wall is conveniently aligned with an axis, the resolution is automatic — you simply scale the normal component by −e and leave the other alone.
Sphere A (mass 2 kg) moves at 6 ms−1 straight along the line of centres toward sphere B (mass 3 kg) at rest; e=0.4. Find the velocities afterwards.
Here A's velocity is entirely along the LOC (no perpendicular component), so this is just a direct collision:
2(6)vB−vA=2vA+3vB=0.4(6)=2.4⇒12=2vA+3vB⇒vB=vA+2.4So 12=2vA+3(vA+2.4)=5vA+7.2⇒vA=0.96, vB=3.36 ms−1. Mark scheme: M1 momentum; M1 restitution; A1 vA=0.96; A1 vB=3.36. This confirms that oblique sphere–sphere impact contains the direct collision as the zero-perpendicular-component limit — the methods are one and the same.
A particle hits a smooth wall at angle α to the wall with speed c; the coefficient of restitution is e. Show that the rebound speed is ccos2α+e2sin2α, and deduce the rebound speed when α=30∘, c=10, e=0.8.
Resolve at speed c: parallel component ccosα (unchanged), perpendicular component csinα (becomes ecsinα on rebound). Recombine by Pythagoras:
v=(ccosα)2+(ecsinα)2=ccos2α+e2sin2α.
For α=30∘, c=10, e=0.8:
v=10cos230∘+0.64sin230∘=100.75+0.64(0.25)=100.91≈9.54 ms−1.
Mark scheme: M1 resolve into parallel and perpendicular; M1 apply e to the perpendicular only; M1 recombine by Pythagoras; A1 ccos2α+e2sin2α; A1 ≈9.54 ms−1. The symbolic form makes the physics transparent: when e=1 the surd collapses to cos2α+sin2α=1, so v=c — a perfectly elastic bounce keeps the speed, as it must.
A smooth sphere A of mass 3 kg moving at 4 ms−1 at 60∘ to the line of centres strikes a smooth sphere B of mass 1 kg at rest; e=0.5. Find the speed of each sphere afterwards.
Resolve A relative to the line of centres (LOC):
along LOC=4cos60∘=2,perp. to LOC=4sin60∘=23≈3.46.
Perpendicular-to-LOC components are unchanged: A keeps 23; B has none.
Along the LOC (momentum and restitution, with B at rest):
3(2)+1(0)vB−vA=3vA+1vB=0.5(2−0)=1⇒6=3vA+vB⇒vB=vA+1Substitute: 6=3vA+(vA+1)=4vA+1⇒vA=1.25, vB=2.25 (along LOC).
Mark scheme: M1 resolve A relative to LOC; B1 perpendicular component of A unchanged; M1 momentum along LOC; M1 restitution along LOC; A1 vA=1.25, vB=2.25 along LOC; A1 A's resultant speed ≈3.68 ms−1. With unequal masses the LOC components do not simply exchange — you must solve the simultaneous pair, but the perpendicular component still rides along untouched.
(Specimen-style.) A smooth sphere A of mass 2 kg moving at 5 ms−1 at 60∘ to the line of centres strikes an identical-radius smooth sphere B of mass 3 kg at rest; e=21. Find the velocity of each sphere after impact.
Resolve A relative to the line of centres (LOC):
along LOC=5cos60∘=2.5,perp. to LOC=5sin60∘=2.53≈4.33.
Perpendicular-to-LOC components are unchanged: A keeps 2.53; B has none.
Along the LOC (momentum and restitution):
2(2.5)+3(0)vB−vA=2vA+3vB=21(2.5−0)=1.25⇒5=2vA+3vB⇒vB=vA+1.25Substitute: 5=2vA+3(vA+1.25)=5vA+3.75⇒vA=0.25, vB=1.5 (along LOC).
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