You are viewing a free preview of this lesson.
Subscribe to unlock all 10 lessons in this course and every other course on LearningBro.
This lesson explores modern enterprise and business models that have transformed how products are designed, funded, manufactured and sold. These topics form part of AQA GCSE Design and Technology (8552), Section 3.1.1.
Crowdfunding is a method of raising money for a project or product by collecting small contributions from a large number of people, typically via the internet. Platforms such as Kickstarter, Indiegogo and GoFundMe allow designers and entrepreneurs to pitch their ideas directly to potential customers.
| Advantages | Disadvantages |
|---|---|
| Tests market demand before mass production | No guarantee of reaching the funding target |
| No need for traditional bank loans or investors | Backers may lose money if the product is never delivered |
| Builds a community of early adopters | Designers may underestimate production costs |
| Provides valuable feedback during development | Intellectual property can be copied by competitors who see the campaign |
| Global reach — anyone can back a project | Campaigns require significant marketing effort |
The Pebble smartwatch was one of the most successful Kickstarter campaigns ever, raising over $10 million. It demonstrated that crowdfunding could launch a consumer electronics product that competed with major brands.
AQA Exam Tip: Crowdfunding questions often appear as part of a 4- or 6-mark evaluation. Structure your answer as advantages vs disadvantages, with a real-world product example for top marks.
Virtual retailing (also called e-commerce) is the selling of products through online platforms rather than physical shops. Examples include Amazon, Etsy, eBay and brand-owned websites.
| Traditional Retail | Virtual Retail |
|---|---|
| High-street shop with rent, rates and staff | Online shop with lower overheads |
| Limited geographical reach | Accessible to customers worldwide, 24/7 |
| Customers can touch and try products | Customers rely on images, videos and reviews |
| Immediate purchase and collection | Delivery time required (unless digital product) |
| Limited shelf space restricts product range | Unlimited virtual shelf space |
Subscribe to continue reading
Get full access to this lesson and all 10 lessons in this course.