You are viewing a free preview of this lesson.
Subscribe to unlock all 10 lessons in this course and every other course on LearningBro.
This lesson explores how technological developments affect people's lives, cultural practices and the world of work. Understanding these broader impacts is a requirement of AQA GCSE Design and Technology (8552), Section 3.1.1, and is essential for evaluation questions on both exam papers and the NEA.
Technology has transformed nearly every aspect of daily life. The AQA specification asks you to consider both positive and negative effects.
| Area | Impact | Example |
|---|---|---|
| Communication | Instant global communication | Smartphones, video calling, social media |
| Healthcare | Earlier diagnosis, better treatments | MRI scanners, 3D-printed prosthetics, robotic surgery |
| Education | Access to learning resources anywhere | Online courses, interactive simulations, e-textbooks |
| Accessibility | Products designed for all abilities | Voice-controlled smart home devices, screen readers |
| Safety | Improved product safety standards | Crash testing, fire-retardant materials, childproof packaging |
| Area | Impact | Example |
|---|---|---|
| Privacy | Personal data collected and shared | Tracking via smartphones, facial recognition |
| Screen time | Sedentary lifestyles, mental health concerns | Average UK teenager spends 6+ hours daily on screens |
| Digital divide | Not everyone has equal access to technology | Rural communities with poor broadband, elderly people unfamiliar with digital devices |
| Waste | Short product lifespans increase waste | 50 million tonnes of e-waste generated globally each year |
| Dependency | Over-reliance on technology | Inability to navigate without GPS, loss of manual skills |
AQA Exam Tip: In evaluation questions, examiners want to see that you understand both sides. A one-sided answer about how technology is wonderful (or terrible) will not reach the top mark band. Always present a balanced argument.
Products reflect and shape the culture of the society in which they are designed.
One of the most significant impacts of technology is on jobs and the labour market.
| Sector | Technology Replacing Workers | Jobs Affected |
|---|---|---|
| Manufacturing | Robots, CNC machines, automated assembly | Assembly-line workers, machinists |
| Retail | Self-service checkouts, online shopping | Cashiers, shop assistants |
| Transport | Autonomous vehicles (in development) | Drivers, delivery workers |
| Administration | AI and software automation | Data entry clerks, bookkeepers |
| New Role | Description |
|---|---|
| Robotics engineer | Designs and maintains industrial robots |
| UX/UI designer | Designs user interfaces for apps and websites |
| Data analyst | Interprets large datasets to inform business decisions |
| 3D printing technician | Operates and maintains additive manufacturing equipment |
| Cybersecurity specialist | Protects systems from digital threats |
| Renewable energy technician | Installs and maintains solar panels, wind turbines |
AQA Exam Tip: When discussing the impact of technology on employment, always consider both deskilling (where technology replaces human skill, e.g. robots replacing welders) and upskilling (where workers need higher-level skills, e.g. programming CNC machines). This distinction frequently appears in 4-mark questions.
Designers have a responsibility to consider the ethical implications of their work:
AQA Exam Tip: Questions about the impact of technology are usually extended-response (6 marks). Plan your answer before writing: spend 1 minute outlining 3 pros and 3 cons, then write each point with an example. Finish with a brief conclusion that weighs up the overall impact.
The AQA specification requires you to recognise how historical and contemporary design movements shape today's products. These movements are both a cultural record and a toolkit that modern designers borrow from.
| Movement | Period | Key Features | Example |
|---|---|---|---|
| William Morris / Arts and Crafts | 1860s–1910s | Hand-craft, natural forms, rejection of poor mass-production | Morris & Co. wallpapers, hand-printed textiles |
| Art Deco | 1920s–1930s | Geometric patterns, luxurious materials, stepped forms | Chrysler Building, Eileen Gray furniture |
| Bauhaus | 1919–1933 | Form follows function, minimal ornament, industrial materials | Wassily chair, tubular steel furniture |
| Modernism | 1930s–1960s | Functionality, honesty of materials, clean lines | Ercol furniture, Penguin book covers |
| Memphis Group | 1981–1987 | Bright colours, mismatched patterns, playful postmodern forms | Ettore Sottsass Carlton bookcase |
| Postmodernism | 1970s–1990s | Ironic historical references, decoration, wit | Philippe Starck juicers, Alessi products |
| Contemporary user-generated content | 2005–present | Crowdsourced design, open-source, rapid iteration | Thingiverse models, GitHub hardware |
| Apple Inc. design language | 1997–present | Unibody aluminium, minimalism, premium materials, seamless software | iPhone, MacBook, AirPods |
Subscribe to continue reading
Get full access to this lesson and all 10 lessons in this course.