You are viewing a free preview of this lesson.
Subscribe to unlock all 10 lessons in this course and every other course on LearningBro.
This lesson covers how designers create products that are comfortable, easy to use and accessible to the widest possible range of people. These concepts are central to AQA GCSE Design and Technology (8552), Section 3.1.1, and are essential for both exam answers and your NEA project.
Ergonomics (also known as human factors) is the study of how people interact with products, systems and environments. The goal is to design products that fit the user — not force the user to adapt to the product.
| Factor | Description | Example |
|---|---|---|
| Size and shape | The product must fit the user's body dimensions | A chair seat height that suits the average adult |
| Comfort | The product should not cause pain or fatigue during use | A cushioned bicycle saddle |
| Ease of use | Controls and interfaces should be intuitive | A kettle with a clearly labelled on/off switch |
| Safety | The product should not cause injury | Rounded corners on a children's table |
| Efficiency | The product should help the user complete tasks effectively | A well-designed kitchen layout that reduces walking |
Anthropometrics is the study of human body measurements. Designers use anthropometric data to ensure products suit the intended user group.
| Measurement | Used In |
|---|---|
| Hand span | Designing phone screens, tool grips, gloves |
| Sitting height | Chair backs, vehicle headrests |
| Arm reach | Dashboard controls, kitchen shelf heights |
| Foot length | Shoe design, pedal placement |
| Head circumference | Helmet sizing |
| Grip strength | Tool handles, jar lids, door handles |
Not everyone is the same size. Designers typically use data from the 5th percentile (smaller users) to the 95th percentile (larger users) to design products that fit 90% of the target population.
AQA Exam Tip: If a question asks how a designer uses anthropometric data, give a specific measurement and explain how it informs the design. For example: "The designer would use the 5th percentile female hand span to ensure the smallest users can comfortably grip the handle."
Inclusive design (sometimes called universal design or design for all) is the practice of designing products that can be used by as many people as possible, including those with disabilities, the elderly and people of different cultures.
Subscribe to continue reading
Get full access to this lesson and all 10 lessons in this course.