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This lesson covers acceleration, velocity-time graphs, and the kinematic equation v² = u² + 2as — as required by the Edexcel GCSE Physics specification (1PH0), Topic 1: Key Concepts of Physics. You need to be able to calculate acceleration, interpret velocity-time graphs, and apply the kinematic equation (Higher tier).
Acceleration is the rate of change of velocity. It tells you how quickly an object's velocity is changing.
acceleration = change in velocity ÷ time taken
a=tΔv=tv−u
Where:
Exam Tip: Deceleration is not a separate concept — it is simply acceleration in the opposite direction to motion. In calculations, if an object slows down, the acceleration will come out as a negative number. Do not discard the negative sign.
A car accelerates from rest to 25 m/s in 10 s. Calculate its acceleration.
a = (v − u) ÷ t = (25 − 0) ÷ 10 = 2.5 m/s²
A cyclist slows down from 12 m/s to 4 m/s in 8 s. Calculate the acceleration.
a = (v − u) ÷ t = (4 − 12) ÷ 8 = −8 ÷ 8 = −1.0 m/s²
The negative sign tells us this is a deceleration.
A train has an acceleration of 0.5 m/s². If it starts at 10 m/s, what is its velocity after 20 s?
Rearrange: v = u + at = 10 + (0.5 × 20) = 10 + 10 = 20 m/s
A velocity-time graph shows how the velocity of an object changes with time. These graphs are extremely important in GCSE Physics.
| Feature of the Graph | What It Means |
|---|---|
| Horizontal line | Constant velocity (zero acceleration) |
| Upward-sloping straight line | Constant (uniform) acceleration |
| Downward-sloping straight line | Constant (uniform) deceleration |
| Steeper gradient | Greater acceleration |
| Curved line | Non-uniform (changing) acceleration |
| Line at v = 0 | Object is stationary |
The gradient of a velocity-time graph gives the acceleration:
acceleration = gradient = change in velocity ÷ change in time
a=ΔtΔv
From a velocity-time graph, the velocity increases from 5 m/s to 20 m/s in 6 seconds. What is the acceleration?
a = (20 − 5) ÷ 6 = 15 ÷ 6 = 2.5 m/s²
The area under a velocity-time graph gives the distance travelled (or displacement).
For straight-line sections:
An object accelerates uniformly from 0 to 20 m/s in 10 s, then travels at 20 m/s for 5 s. Find the total distance.
Section 1 (triangle): area = ½ × 10 × 20 = 100 m Section 2 (rectangle): area = 5 × 20 = 100 m Total distance = 100 + 100 = 200 m
graph LR
A["0 s: Start from rest<br/>(v = 0)"] -->|"Uniform acceleration<br/>Triangle area = 100 m"| B["10 s: Reaches 20 m/s"]
B -->|"Constant velocity<br/>Rectangle area = 100 m"| C["15 s: Still at 20 m/s"]
style A fill:#2c3e50,color:#fff
style B fill:#2980b9,color:#fff
style C fill:#27ae60,color:#fff
Exam Tip: Always check which area shape you need. A triangle has area = ½ base × height. A trapezium has area = ½(a + b) × h. Count grid squares if the shape is irregular. Show your working clearly.
For objects undergoing uniform acceleration, the following equation links velocity, acceleration, and distance:
v² = u² + 2as
Where:
This equation is useful when you are not given the time.
A car accelerates from 10 m/s to 30 m/s with a uniform acceleration of 4 m/s². Calculate the distance over which it accelerates.
v² = u² + 2as 30² = 10² + 2 × 4 × s 900 = 100 + 8s 800 = 8s s = 100 m
A ball is dropped from rest and falls 20 m. Assuming g = 9.8 m/s² and no air resistance, calculate its final velocity.
v² = u² + 2as v² = 0² + 2 × 9.8 × 20 v² = 392 v = √392 = 19.8 m/s
Exam Tip: The equation v² = u² + 2as is on the Higher tier only. If you are entered for Higher, make sure you practise rearranging this equation for each variable. Always write down the equation, substitute, then rearrange — show your working clearly for full marks.
| Feature | Distance-Time Graph | Velocity-Time Graph |
|---|---|---|
| Gradient gives | Speed | Acceleration |
| Area under graph gives | (Not applicable) | Distance travelled |
| Horizontal line means | Stationary | Constant velocity |
| Straight diagonal means | Constant speed | Constant acceleration |
| Curve means | Changing speed | Changing acceleration |
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