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A story without a memorable character is like a meal without flavour — technically there, but nobody enjoys it. In the FSCE 11+ exam, the examiner wants to see that you can create characters who feel real. Characters who jump off the page. Characters who make the reader care about what happens to them.
The key rule is this: show your character's personality through what they do, say, and think — not just through description.
Telling the reader "Jake was brave" is weak. Showing Jake running back into a burning building to rescue his neighbour's cat — that is powerful. The reader does not need to be told Jake is brave. They can see it.
This lesson will teach you how to create vivid characters and write dialogue that brings them to life.
graph TD
A[Revealing Character] --> B[Through Action]
A --> C[Through Speech]
A --> D[Through Thought]
B --> E["What they DO shows who they ARE"]
C --> F["HOW they speak reveals personality"]
D --> G["Inner thoughts show motivation and feeling"]
Actions speak louder than words — and this is especially true in writing.
Weak (telling): Sarah was a kind person.
Strong (showing through action): Sarah noticed the new girl sitting alone at the back of the classroom, picked up her lunch tray, and walked over to sit beside her. "Mind if I join you?" she asked, as if it were the most natural thing in the world.
The strong version never uses the word "kind," but the reader knows Sarah is kind because of what she does.
The way a character speaks tells us about their personality, their background, their mood, and their relationships.
Confident character: "I've done this a hundred times," said Kai, grinning. "Trust me — I know exactly what I'm doing."
Nervous character: "Are you... are you sure this is safe?" whispered Priya, gripping the handrail so tightly her knuckles turned white. "Maybe we should just... go back?"
Funny character: "Well," said Marcus, surveying the wreckage of what had once been a birthday cake, "at least it's... flat? Flat cakes are very trendy right now. I read it in a magazine. Probably."
Showing a character's inner thoughts lets the reader understand their feelings and motivations. This creates a powerful connection.
Example: I told myself it didn't matter. I told myself I didn't care that I hadn't been picked. But as I sat on the bench and watched the others running onto the pitch, something tight and hot pressed behind my eyes, and I had to look at the ground so nobody would see.
The character says it does not matter — but the reader can see it clearly does. This gap between what someone says and what they feel is incredibly powerful.
Dialogue is one of the most powerful tools in your writing toolkit. Good dialogue:
"Said" is perfectly fine to use — in fact, it is often the best choice because it is invisible. The reader does not notice it. But sometimes you want a verb that carries more information.
Speech Verbs Organised by Emotion:
| Emotion | Speech Verbs |
|---|---|
| Anger | snapped, barked, growled, snarled, hissed, spat, fumed, thundered |
| Fear | whispered, stammered, squeaked, croaked, whimpered, gasped, breathed |
| Happiness | laughed, cheered, sang, exclaimed, beamed, chirped, giggled |
| Sadness | murmured, sighed, sobbed, choked, sniffled, mumbled, wept |
| Surprise | gasped, exclaimed, blurted, spluttered, yelped, cried |
| Authority | commanded, ordered, insisted, declared, announced, stated |
| Uncertainty | muttered, hesitated, faltered, wondered, questioned |
Important rule: Do not overuse these. If every line has a different dramatic speech verb, it becomes exhausting and silly. Use "said" most of the time, and save the powerful verbs for moments when they really count.
Getting the punctuation right in dialogue shows the examiner you are a careful, skilled writer.
Rules:
Example of correctly formatted dialogue:
"We need to leave now," said Dad, grabbing his keys from the table.
"But I haven't finished my homework," I protested.
"Homework can wait. This can't." He was already at the front door, holding it open.
"Where are we going?"
He paused. "You'll see."
Every line of dialogue should do a job. It should reveal something about a character, move the story forward, or create tension. If a line of dialogue does none of these things, cut it.
Bad dialogue (does nothing):
"Hello," said Tom. "Hello," said Sarah. "How are you?" asked Tom. "I'm fine, thanks," said Sarah. "Good," said Tom.
This is realistic — people do talk like this in real life — but it is boring on the page. Nothing is happening. No information is being shared.
Good dialogue (advances the plot):
"Tom." Sarah's voice was flat, controlled. "I found the letter." He went very still. "What letter?" "The one you hid. Under the floorboard. In Grandma's room." Each word landed like a stone.
Every line here does a job: it creates tension, reveals that Tom is hiding something, and moves the story forward.
Weak version (telling): Jake was very brave. He was not scared of anything. He decided to go into the cave even though it was dark.
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