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This lesson covers motivation as required by AQA GCSE PE specification 3.2.1. Motivation is the driving force that makes a person want to take part, train hard, and keep going in sport. Understanding the difference between intrinsic and extrinsic motivation, being able to evaluate each type, and knowing how overuse of extrinsic rewards can undermine intrinsic motivation are all essential for the exam.
Motivation is the internal drive or external incentive that leads a person to behave in a certain way. In sport, motivation is what makes a performer:
Without motivation, performers would not train, compete, or strive to improve. It is considered one of the most important psychological factors in sport.
Intrinsic motivation comes from within the performer. It is the internal drive to participate and perform because the activity itself is enjoyable, satisfying, or personally rewarding.
| Source | Description | Example |
|---|---|---|
| Pride | A sense of personal achievement and self-respect | A swimmer feels proud after beating their personal best time |
| Satisfaction | The feeling of pleasure from performing well or mastering a skill | A basketball player feels satisfied after executing a perfect lay-up |
| Enjoyment | Participating because the activity itself is fun | A footballer plays in a Sunday league because they love the game |
| Personal challenge | The desire to test oneself and push personal limits | A climber attempts a more difficult route to challenge themselves |
| Self-fulfilment | The feeling of becoming the best version of oneself | A gymnast dedicates years of training to perfect their floor routine because it matters to them personally |
Sporting Example: A long-distance runner who trains every morning, even in bad weather, because they love the feeling of running, the personal challenge of improving their time, and the sense of accomplishment after a hard session. They do not need a trophy or prize money to motivate them.
Exam Tip: Intrinsic motivation is considered more effective and more sustainable than extrinsic motivation in the long term. This is a key evaluation point that examiners look for.
Extrinsic motivation comes from outside the performer. It involves external rewards or incentives that encourage participation and effort.
AQA divides extrinsic motivation into two categories: tangible and intangible rewards.
Tangible rewards are physical, material rewards that the performer can see and touch.
| Tangible Reward | Example |
|---|---|
| Trophies | Winning a cup at the end of a tournament |
| Medals | Receiving a gold medal at the Olympics |
| Certificates | A swimming badge for completing a distance |
| Prize money | A professional footballer's bonus for winning a match |
| Kit or equipment | A sponsored athlete receiving free trainers |
Intangible rewards are non-physical rewards that the performer cannot touch but which still motivate them.
| Intangible Reward | Example |
|---|---|
| Praise | A coach saying "Brilliant pass — well done" |
| Recognition | Being named player of the match |
| Applause | The crowd clapping after a good performance |
| Fame | A professional athlete becoming well known |
| Feedback | A teacher saying "Your technique has really improved" |
| Feature | Tangible Rewards | Intangible Rewards |
|---|---|---|
| Physical? | Yes — can be seen and touched | No — cannot be physically held |
| Examples | Trophies, medals, money, certificates | Praise, recognition, applause, fame |
| Durability | The reward lasts (the trophy sits on a shelf) | The effect is temporary (praise fades) |
| Feature | Intrinsic Motivation | Extrinsic Motivation |
|---|---|---|
| Source | From within the performer | From an external source |
| Examples | Pride, satisfaction, enjoyment, personal challenge | Trophies, medals, money (tangible); praise, recognition (intangible) |
| Sustainability | Long-lasting — the performer continues because they enjoy it | May be short-lived — once the reward is removed, motivation may drop |
| Effect on participation | Leads to long-term participation | Useful for getting people started or maintaining effort in the short term |
| Quality of effort | Tends to produce higher effort and focus | May produce effort only when a reward is available |
graph TD
A["MOTIVATION"] --> B["Intrinsic"]
A --> C["Extrinsic"]
B --> D["From within the performer"]
D --> E["Pride"]
D --> F["Satisfaction"]
D --> G["Enjoyment"]
D --> H["Personal challenge"]
C --> I["From outside the performer"]
I --> J["Tangible"]
I --> K["Intangible"]
J --> L["Trophies, medals,<br/>money, certificates"]
K --> M["Praise, recognition,<br/>applause, fame"]
style A fill:#2c3e50,color:#fff
style B fill:#27ae60,color:#fff
style C fill:#2980b9,color:#fff
style D fill:#2ecc71,color:#fff
style E fill:#82e0aa,color:#000
style F fill:#82e0aa,color:#000
style G fill:#82e0aa,color:#000
style H fill:#82e0aa,color:#000
style I fill:#3498db,color:#fff
style J fill:#5dade2,color:#fff
style K fill:#5dade2,color:#fff
style L fill:#aed6f1,color:#000
style M fill:#aed6f1,color:#000
Advantages:
Disadvantages:
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