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This lesson covers the classification of skills as required by the OCR GCSE PE specification (J587, Section 2.2). OCR requires you to understand two skill continua and to be able to place sporting skills on each one with justification. This is a more focused approach than some other specifications — OCR assesses the difficulty continuum (simple to complex) and the environmental continuum (open to closed). You do not need to know any other continua for OCR.
A continuum is a scale with two extremes at either end. Skills are placed along the continuum rather than being categorised as one extreme or the other — most skills fall somewhere between the two ends.
graph LR
A["Extreme A"] --- B["Most skills<br>fall somewhere<br>in between"] --- C["Extreme B"]
style A fill:#e74c3c,color:#fff
style B fill:#f39c12,color:#fff
style C fill:#2980b9,color:#fff
The reason we use a continuum rather than fixed categories is that skills vary in degree. A football penalty kick is not purely "simple" or purely "complex" — it has elements of both, but it tends towards the simpler end of the difficulty continuum.
This continuum classifies skills based on how much information processing and decision-making is required to perform them.
Definition: Skills that require little information processing, have few decisions to make, and involve a limited number of sub-routines (component parts).
| Feature | Detail |
|---|---|
| Decision-making | Minimal |
| Sub-routines | Few |
| Attention required | Low |
| Typical performers | Beginners can learn these quickly |
Examples:
| Skill | Why It Is Simple |
|---|---|
| Running | A natural movement with few decisions — just move the legs in a coordinated pattern |
| A forward roll in gymnastics | One movement with a clear start and end; few decisions during execution |
| A chest pass in netball | Two hands, one direction, one target — relatively few variables to process |
| Cycling (on a flat road) | Once the technique is learned, it requires little conscious thought |
Definition: Skills that require significant information processing, involve many decisions, and consist of multiple sub-routines that must be performed in the correct sequence and timing.
| Feature | Detail |
|---|---|
| Decision-making | Extensive |
| Sub-routines | Many |
| Attention required | High |
| Typical performers | Take a long time to master; require extensive practice |
Examples:
| Skill | Why It Is Complex |
|---|---|
| A tennis serve | Multiple sub-routines (ball toss, stance, backswing, contact, follow-through); decisions about placement, spin, and speed |
| A lay-up in basketball | Requires dribbling, footwork, timing the jump, and placing the ball on the backboard — all while avoiding defenders |
| A somersault in gymnastics | Many body parts must move in precise sequence; rotation speed, body position, and landing must all be controlled |
| Bowling in cricket | Run-up speed, arm action, wrist position, line, length, and variation must all be coordinated simultaneously |
graph LR
S["SIMPLE"] --- A["Forward<br>roll"] --- B["Chest<br>pass"] --- C["Penalty<br>kick"] --- D["Tennis<br>serve"] --- E["Cricket<br>bowling<br>action"] --- CX["COMPLEX"]
style S fill:#27ae60,color:#fff
style CX fill:#e74c3c,color:#fff
Exam Tip: When placing a skill on the simple-complex continuum, always justify your answer by referring to the number of decisions, sub-routines, and the amount of information processing required. Saying "a tennis serve is complex" without explanation will not score full marks.
This continuum classifies skills based on the extent to which the environment affects the performance of the skill.
Definition: Skills performed in an unpredictable, changing environment where the performer must constantly adapt to external factors.
| Feature | Detail |
|---|---|
| Environment | Unstable, constantly changing |
| Adaptation | The performer must react and adjust to opponents, team-mates, weather, terrain |
| Timing | Often externally paced (the performer responds to stimuli) |
| Consistency | Each performance may look different because the environment changes |
Examples:
| Skill | Why It Is Open |
|---|---|
| A tackle in rugby | The performer must react to the ball carrier's speed, direction, and body position — all of which change constantly |
| Dribbling in football | The player must react to defenders, team-mates, the surface, and the position of the ball |
| A return of serve in tennis | The performer must react to the speed, spin, direction, and bounce of the incoming serve |
| Cross-country running | The terrain, weather, and other runners create an unpredictable environment |
Definition: Skills performed in a stable, predictable environment where the performer controls the movement and is not affected by external factors during execution.
| Feature | Detail |
|---|---|
| Environment | Stable, predictable |
| Adaptation | Minimal — the performer executes a rehearsed movement |
| Timing | Self-paced (the performer decides when to start) |
| Consistency | Each performance should look the same because the environment does not change |
Examples:
| Skill | Why It Is Closed |
|---|---|
| A penalty kick in football | The ball is stationary, the distance is fixed, and the performer decides when to start |
| A free throw in basketball | Stationary ball, fixed distance, no defenders in the way — the performer controls the timing |
| A gymnastics floor routine | The performer moves on a predictable surface with no opponents; the routine is pre-planned |
| A javelin throw | The performer controls the run-up, the throw, and the release — the environment is stable |
| A swimming race start | The blocks, the pool, and the starting signal are consistent; the performer executes a rehearsed dive |
graph LR
O["OPEN"] --- A["Rugby<br>tackle"] --- B["Football<br>dribble"] --- C["Tennis<br>rally"] --- D["Penalty<br>kick"] --- E["Javelin<br>throw"] --- CL["CLOSED"]
style O fill:#e74c3c,color:#fff
style CL fill:#27ae60,color:#fff
A skill can be classified on both continua simultaneously. This gives a fuller picture of the skill's nature.
| Skill | Simple ←→ Complex | Open ←→ Closed |
|---|---|---|
| Forward roll (gymnastics) | Simple (few decisions, few sub-routines) | Closed (stable environment, self-paced) |
| Penalty kick (football) | Relatively simple (one action, limited decisions) | Closed (ball stationary, fixed distance) |
| Tennis serve | Complex (many sub-routines, decisions about placement/spin) | Closed (ball toss is self-initiated, environment stable at point of serve) |
| Rugby tackle | Complex (many decisions about timing, angle, body position) | Open (reacting to the ball carrier's movement) |
| Dribbling past a defender (football) | Complex (many decisions, multiple sub-routines) | Open (defender's position is unpredictable) |
| Swimming a length of front crawl | Relatively simple (repetitive stroke, limited decisions) | Closed (pool environment is stable and predictable) |
Exam Tip: OCR frequently asks you to "classify a named skill using two continua." To score full marks: (1) name the continua, (2) state where the skill sits on each one, and (3) justify both placements with reference to the skill's characteristics.
Understanding how skills are classified helps coaches and performers in several practical ways:
| Application | Explanation |
|---|---|
| Teaching methods | Simple, closed skills are best taught as a whole (whole practice). Complex, open skills may need to be broken down into parts (part practice). |
| Practice design | Open skills require practice in varied, unpredictable environments to simulate competition. Closed skills can be practised repeatedly in the same environment. |
| Progression | Beginners should start with simple, closed skills and progress to complex, open skills as their confidence and ability develop. |
| Feedback | Performers learning closed skills can focus on technical feedback. Performers learning open skills also need feedback on decision-making and anticipation. |
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