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Spec mapping: OCR H556 Module 3.3 — Work, energy and power; momentum (definition of linear momentum p=mv as a vector; units; the relationship to kinetic energy; foundations for conservation of momentum in collisions and explosions). Refer to the official OCR H556 specification document for exact wording.
Linear momentum is arguably the single most important quantity in A-Level mechanics. It sits at the heart of Newton's Second Law (F=dp/dt), underpins the conservation principle that dominates every collision and explosion problem (lessons 6-10), and reappears later in circular motion, orbital mechanics, and quantum physics (where p becomes the canonical conjugate of position and forms the basis of the de Broglie wavelength λ=h/p).
This lesson defines momentum carefully as a vector, works through its calculation habits in 1-D and 2-D, derives the relationship p2=2mEk between momentum and kinetic energy (a frequent OCR A* discriminator), and establishes the sign-convention discipline you'll need for collisions. By the end you should be able to compute momentum, change of momentum, and KE-from-momentum without thinking.
Linear momentum is the product of an object's mass and its velocity:
p=mv
Because velocity is a vector, momentum is a vector: it has both magnitude and direction, and the direction of p matches the direction of v. A lorry and a bicycle can have momenta of equal magnitude if the bicycle is moving very fast and the lorry very slowly — but the comparison is only sensible if we specify the direction. Two equal-magnitude momenta in opposite directions are not the same momentum; their vector sum is zero, not double.
The vector nature is the single most-tested feature of momentum at A-Level. The OCR mark schemes routinely award a mark for the wording "vector quantity" or for explicit treatment of direction in numerical answers.
A common OCR question runs: "State what is meant by linear momentum and explain why it is a vector quantity."
Model A-level answer: "Linear momentum is the product of an object's mass and its velocity, p=mv. It is a vector because velocity is a vector, and multiplying a vector (v) by a scalar (mass m) yields another vector with the same direction. Momentum therefore has both magnitude ∣p∣=mv and direction — that of v."
Omitting either "vector" or "direction" loses marks. Stating p=mv without explicit reference to the vector nature is incomplete.
Compare the magnitudes of momentum of:
(a) a 0.010 kg bullet travelling at 400 m s−1;
(b) a 20000 kg lorry moving at 0.50 m s−1.
The lorry has 2500 times the bullet's momentum even though the bullet travels 800 times faster. The "stopping power" of a slow lorry far exceeds that of a fast bullet — a sobering reminder of why heavy goods vehicles need very long braking distances and dominate the fatality statistics in traffic accidents.
This worked example illustrates the linear nature of momentum in mass and velocity: doubling mass doubles momentum, doubling speed also doubles momentum. Kinetic energy, by contrast, scales quadratically with speed (Ek=21mv2) — see the "Momentum vs Kinetic Energy" section below.
A 1200 kg car travels at 25 m s−1 due East. After 10 s of driving around a bend, it is travelling at 25 m s−1 due North (same speed, different direction). Find the magnitude and direction of the change in momentum.
Beginners look at "same speed" and answer "no change". But momentum is a vector, so direction matters.
Resolving into components (East as +x, North as +y):
Magnitude: ∣Δp∣=300002+300002=300002≈4.24×104 kg m s−1.
Direction: arctan(30000/30000)=45° measured from −x toward +y — i.e. north-west.
By Newton 2, a resultant force acted on the car during the bend (friction from tyres providing the centripetal force). The average force: Favg=Δp/Δt=4.24×104/10=4240 N north-west — roughly the weight of a small car, applied sideways through the tyres.
This example is critical: a change of direction is a change of momentum, even at constant speed. Circular motion at constant speed is non-zero momentum change. Centripetal force exists precisely because circular motion demands a continuous change of momentum direction.
A 0.20 kg ball travels horizontally at 5.0 m s−1, hits a wall, and rebounds at 4.0 m s−1 in the opposite direction. Find the change in momentum.
Take the initial direction (toward the wall) as positive.
The negative sign tells you the change is in the opposite direction to the initial motion — i.e. away from the wall, back toward the source. Magnitude: 1.80 kg m s−1.
Note that the magnitude of the change (1.80 kg m s−1) is greater than either the initial or final momentum alone — because the direction reverses. A classic OCR error is to compute Δp=0.80−1.0=−0.20 kg m s−1 by forgetting the negative sign on the final velocity. Always define and stick to a positive direction; substitute signed values.
The change is twice as large as you'd get from a "ball that stops dead" scenario (pfinal=0, giving Δp=−1.0 kg m s−1): the rebound contribution adds another 0.80 kg m s−1 magnitude of momentum change. This is why rebounding from a hard wall delivers more impulse — and feels more violent — than landing on a soft mat.
From lesson 2:
Fnet=dtdp
So the resultant force on a body equals the rate of change of its momentum. Rearranging (and writing for constant force):
Δp=FΔt
This product is called the impulse, the subject of lesson 5. For variable forces, integrating:
Δp=∫t1t2F(t)dt
which is the area under the force-time graph. A-Level candidates are expected to interpret this graphically (counting squares, computing triangle/rectangle areas) even if they do not formally evaluate integrals.
The deep connection: force is the rate of momentum change. This single statement is the general Newton 2, valid for variable-mass systems too. The familiar F=ma is the constant-mass special case.
Momentum has two equivalent unit forms:
kg m s−1=(kg m s−2)×s=N×s=N s
Both are correct and mark schemes accept either. The "N s" form makes the connection to impulse J=FΔt explicit; the "kg m s−1" form makes the connection to p=mv explicit. Use whichever fits the question's framing.
In two dimensions, resolve velocity into components and apply p=mv to each:
px=mvxpy=mvy
Total magnitude: ∣p∣=px2+py2. Direction: θ=arctan(py/px).
This component decomposition is the workhorse for 2-D collision problems (lesson 9) and projectile-motion momentum analyses.
A 0.50 kg ball is projected with initial velocity 20 m s−1 at 60° above the horizontal.
which equals m∣v∣=0.50×20=10 kg m s−1 — exactly as expected (vector magnitude unchanged by decomposition).
During the flight (neglecting drag), px remains constant (no horizontal force) while py changes with time according to py(t)=py,0−mgt (gravity provides the only force, downward). At the peak of the trajectory py=0; at the landing moment (same height as launch) py is the negative of the initial value, i.e. −8.66 kg m s−1.
So the total momentum change over the flight is:
Δpflight=(Δpx,Δpy)=(0,−17.32 kg m s−1)
— purely vertical, magnitude 17.32 kg m s−1 downward. This equals −mgT where T is the flight time, an expression of Newton 2 + projectile kinematics.
Momentum and kinetic energy are closely related but distinct:
Ek=21mv2=2m(mv)2=2mp2
Equivalently:
p=2mEk
This is an OCR Top-band discriminator. The two key insights:
In lessons 7-8 the distinction becomes critical when we classify collisions as elastic (KE conserved) or inelastic (KE lost), with momentum always conserved.
| Quantity | Formula | Type | Units |
|---|---|---|---|
| Momentum | p=mv | Vector | kg m s−1 or N s |
| Kinetic energy | Ek=21mv2=p2/(2m) | Scalar | J |
| Bridge | p=2mEk | — | — |
A 2.0 kg object and a 0.50 kg object each have a kinetic energy of 100 J. Find their momenta and compare.
Using p=2mEk:
Equal kinetic energies give different momenta. The heavier object has twice the momentum. Conversely, at equal momentum the heavier object would have less KE (a lorry and a bullet with the same p have wildly different Ek: lorry is small, bullet is large).
Numerical check: velocities are v=p/m. For the heavier: v=20/2.0=10 m s−1; KE check 21×2.0×102=100 J. ✓. For the lighter: v=10/0.50=20 m s−1; KE check 21×0.50×400=100 J. ✓.
The lighter object goes twice as fast for the same KE — exactly because KE scales as v2, so doubling speed at quarter mass keeps KE constant.
A hydrogen molecule (m≈3.3×10−27 kg) and a helium atom (m≈6.6×10−27 kg) are in thermal equilibrium at 300 K. From the equipartition theorem, both have the same average translational KE: Eˉk=23kBT≈6.2×10−21 J. Compare their average momenta.
pˉ=2mEˉk:
He has 2 times the momentum of H2 at the same KE — about 40% more. This is a preview of A2 thermodynamics (Module 5.1), where the rms speed is 3kBT/m and lighter molecules diffuse faster (which is why hydrogen escapes Earth's atmosphere over geological time while heavier gases don't). The p2=2mEk identity is the kinematic backbone of statistical mechanics.
Momentum-time graph: plot p on y-axis against t on x-axis. The gradient is the resultant force, by Newton 2 (F=dp/dt). A constant force gives a straight line; a varying force gives a curve from which F(t) can be read off the slope.
Force-time graph: plot F on y-axis against t on x-axis. The area under the curve is the change in momentum (impulse), by Δp=∫Fdt. Counting squares or computing geometric areas is the practical technique — lesson 5 elaborates with worked examples.
These two graphical perspectives are dual: the p-t graph encodes force as its gradient; the F-t graph encodes momentum change as its area. They are two faces of the same physics (F=dp/dt, Δp=∫Fdt).
Before any Δp calculation, write on your page something like:
"Take rightward as positive."
— or "take initial direction as positive", "take upward as positive", or whatever fits the geometry. Then substitute signed values throughout. This single discipline eliminates 90% of sign errors in 1-D collision and rebound questions.
For 2-D problems, define two perpendicular positive axes (typically +x and +y), then resolve every velocity and force into signed components.
Common pitfall: changing the sign convention mid-problem. If "+x = east" at the start, keep it that way throughout — don't switch to "+x = direction of motion" after a collision flips the direction of motion. The convention is fixed to space, not to the moving body.
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