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If you toss a fair coin 100 times, roughly how many heads should you get? If a spinner lands on red with probability 41 and you spin it 80 times, how many reds would you predict? These are questions about expected outcomes — using a known probability to predict how often an event happens over many trials. This lesson develops the single most useful prediction formula in GCSE probability, expected frequency=P×n, and then applies it to comparing predictions with results and to reasoning about whether a game is fair.
This is AO1 (using the formula) and AO2/AO3 content (interpreting predictions and arguing about fairness). OCR phrases these questions with command words such as Work out, Calculate, Estimate and Show that, so showing the multiplication clearly is what earns the marks.
| Term | Definition |
|---|---|
| Expected frequency | The number of times an event is predicted to occur: P×n. |
| Probability P | The chance of the event happening on a single trial. |
| n | The number of trials (e.g. spins, rolls or games). |
| Observed frequency | The number of times the event actually occurred. |
| Fair game | A game in which each player has an equal expected outcome (e.g. equal expected winnings). |
| Expected value | The average result per trial in the long run. |
If an event has probability P and an experiment is repeated n times, the expected frequency of the event is
expected frequency=P×n
This is a prediction of the long-run count. It need not be a whole number, and the actual result will vary around it. The reasoning behind the formula is simple proportion: if an event happens, on average, a fraction P of the time, then in n trials it should happen about P of those n times, which is P×n. For instance, a fair coin lands heads half the time, so in 200 tosses we expect about 21×200=100 heads.
It is essential to read "expected" correctly. The expected frequency is a long-run average, not a guarantee. If you toss a coin 200 times you will rarely get exactly 100 heads — you might get 94 or 107 — but the expected value 100 is the value the results cluster around, and over many repeats the average outcome closes in on it. This is why the formula is a prediction tool rather than a promise: it tells you what to expect, not what will certainly happen. The same three-quantity relationship, expected=P×n, can be rearranged: if you know the target count and the probability, you can find the number of trials needed by computing n=Pexpected.
A fair coin is tossed 250 times. Work out the expected number of heads.
Solution: P(heads)=21.
expected heads=21×250=125
A fair six-sided dice is rolled 120 times. Work out the expected number of times it lands on 3.
Solution: P(3)=61.
61×120=20
A spinner lands on red with probability 0.35. It is spun 200 times. Calculate the expected number of reds.
Solution: 0.35×200=70
Common error: Reading "200 times" as the probability or adding it to the probability. The number of trials always multiplies the probability.
A biased coin has P(heads)=0.6. The coin is flipped 250 times. Work out the expected number of tails.
Solution: P(tails)=1−0.6=0.4.
0.4×250=100
Common error: Using P(heads) when the question asks about tails. Find the relevant probability first.
When a probability distribution is given in a table, read off the probability you need and multiply by the number of trials.
A biased spinner has this distribution.
| Colour | Red | Blue | Green | Yellow |
|---|---|---|---|---|
| Probability | 0.3 | 0.25 | 0.15 | 0.3 |
The spinner is spun 400 times. Work out the expected number of greens.
Solution: P(green)=0.15.
0.15×400=60
A four-sided dice has P(1)=0.4, P(2)=0.1, P(3)=0.2 and P(4)=0.3. It is rolled 500 times. Work out the expected number of times it lands on an odd number.
Solution: Odd outcomes are 1 and 3, so P(odd)=0.4+0.2=0.6.
0.6×500=300
Sometimes you are given an experiment, must estimate the probability as a relative frequency, then predict for a larger number of trials.
A spinner is spun 80 times. It lands on green 30 times. The spinner is spun another 500 times. Estimate the number of greens.
Solution: Estimate P(green)=8030=83.
83×500=187.5
So about 187 or 188 greens.
Common error: Giving a fractional count as the final answer without comment. Since you cannot have half a green, write "about 188" and note it is an estimate.
A football team plays 40 matches and wins 22. (a) Estimate the probability the team wins a match. (b) Next season the team plays 50 matches. Estimate the number of wins.
Solution: (a) Relative frequency =4022=2011=0.55. (b) Expected wins =0.55×50=27.5, so about 27 or 28 wins.
A game is fair if every player has the same expected outcome — for example, the same expected winnings, or an equal chance of winning overall. To decide, compare the relevant probabilities or expected values.
It is easy to be misled by the word "fair". A game played with a perfectly fair dice can still be an unfair game if the winning conditions favour one player — for instance, if you win on 1–4 and your opponent only on 5–6, the dice is fair but the game is not. So "fair game" is not about the equipment being unbiased; it is about each player having the same expected outcome. The reliable method is always the same: work out each player's probability of winning (or each player's expected winnings if money is involved) and compare. If the two are equal, the game is fair; if not, it is not, and the player with the larger value is favoured.
When money is involved, fairness is judged on expected winnings rather than just the chance of winning. A game can give you a small chance of a large prize and still be fair, or even favourable, if the expected value of your winnings matches or exceeds what you pay to play. This is exactly how organisers set prizes for a charity stall or a fairground game — they choose the numbers so that, on average, the stall makes money, which means the player's expected value is below the cost of playing.
In a game, a fair six-sided dice is rolled. Aisha wins if the score is 1, 2, 3 or 4; Ben wins if the score is 5 or 6. Is the game fair? Give a reason.
Solution: P(Aisha wins)=64=32,P(Ben wins)=62=31
The game is not fair because Aisha is twice as likely to win as Ben.
A spinner has sections numbered 1,2,3,4. The probabilities are P(1)=0.4, P(2)=0.2, P(3)=0.2, P(4)=0.2. A game lets one player win on an even number and the other on an odd number. Show that the game is fair.
Solution:
This gives 0.4 versus 0.6, so the game is not fair. (Worked through to show the comparison; a fair game would need both totals equal to 0.5.) To make it fair, the win conditions would need to split the probability 0.5 each — for example, one player wins on a 1 and the other on 2,3 or 4.
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