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Sports psychology is the first section of Paper 2 (3.2.1). It covers how the mind influences sporting performance — from how skills are classified and learned, to how arousal and motivation affect a performer. This is a topic rich in extended response opportunities, and the AQA examiners frequently set 6-mark and 9-mark questions on goal setting, information processing, and arousal. This lesson is a targeted revision guide highlighting the most examined topics, the question patterns you should expect, and the exam technique needed to access top marks.
graph TD
A["Sports Psychology<br/>(Section 3.2.1)"] --> B["Skill and Ability"]
A --> C["Classifying Skills"]
A --> D["Goal Setting<br/>(SMART)"]
A --> E["Information<br/>Processing"]
A --> F["Guidance and<br/>Feedback"]
A --> G["Arousal and<br/>the Inverted-U"]
A --> H["Mental<br/>Preparation"]
A --> I["Personality"]
A --> J["Motivation"]
style A fill:#2c3e50,color:#fff
style B fill:#27ae60,color:#fff
style C fill:#27ae60,color:#fff
style D fill:#e74c3c,color:#fff
style E fill:#2980b9,color:#fff
style F fill:#f39c12,color:#fff
style G fill:#e74c3c,color:#fff
style H fill:#8e44ad,color:#fff
style I fill:#1abc9c,color:#fff
style J fill:#e74c3c,color:#fff
You must be able to classify sporting skills on four continua and justify where each skill sits.
| Continuum | Extremes | What It Measures |
|---|---|---|
| Basic — Complex | Basic skills are simple with few decisions; complex skills involve many decisions and sub-routines | Difficulty and information processing demands |
| Open — Closed | Open skills are performed in unpredictable environments; closed skills are performed in stable environments | Impact of the environment |
| Gross — Fine | Gross skills use large muscle groups; fine skills use small, precise movements | Size of muscle groups involved |
| Self-paced — Externally paced | Self-paced: the performer controls when the skill starts; externally paced: the environment or opponents dictate timing | Who controls the pace |
A typical exam question might ask: "Classify a rugby tackle on the basic–complex and open–closed continua. Justify your answer." (4 marks)
Model answer: "A rugby tackle is towards the complex end of the basic–complex continuum because it requires the performer to process a large amount of information — they must judge the speed, direction, and body position of the opposing player and time the tackle correctly ✓. It is also towards the open end of the open–closed continuum because the environment is unpredictable — the opposing player may change direction, sidestep, or pass the ball at any moment, requiring the tackler to adapt their technique ✓✓."
Exam Tip: When classifying a skill, never say it is simply "basic" or "complex." Always say it is "towards the basic/complex end of the continuum" — this demonstrates your understanding that skills sit along a scale.
SMART is an acronym used to set effective goals. This is one of the most commonly examined topics in sports psychology.
| Letter | Stands For | Meaning | Example |
|---|---|---|---|
| S | Specific | The goal is clear and precise, not vague | "Improve my 100m time" ✗ → "Reduce my 100m time from 13.2 to 12.8 seconds" ✓ |
| M | Measurable | Progress can be tracked with numbers or data | "Get fitter" ✗ → "Increase my bleep test score from level 8.4 to level 9.2" ✓ |
| A | Accepted | The performer must agree to the goal and believe it is possible | The goal is discussed and agreed between the performer and the coach |
| R | Realistic | The goal is challenging but achievable given the performer's current ability | A novice aiming to reduce their 100m time by 0.5 seconds in 6 weeks |
| T | Time-bound | There is a deadline by which the goal should be achieved | "Achieve this within 6 weeks" |
Exam Tip: A common 6-mark question is: "Using SMART targets, set an appropriate goal for [named performer]." You must include all five letters and apply each one specifically to the performer. Generic answers that do not mention the performer's sport, current ability, or specific goal will score poorly.
Information processing describes how a performer takes in sensory information, makes a decision, and produces a movement. The basic model has four stages:
| Stage | What Happens | Example (Tennis Return of Serve) |
|---|---|---|
| Input | The performer receives information through their senses (sight, hearing, touch) | The player sees the opponent's body position, ball toss, and racket angle |
| Decision making | The brain interprets the information and selects the appropriate response | The player decides the serve is going to the backhand side and selects a cross-court return |
| Output | The brain sends signals to the muscles to execute the chosen response | The player moves to the backhand side and swings the racket |
| Feedback | The performer receives information about the outcome of their action | The player sees the ball land in the corner of the court and hears the coach say "great shot" |
| Type | Source | When It Is Most Useful |
|---|---|---|
| Intrinsic | From within the performer (how the movement felt) | Experienced performers who can judge their own performance |
| Extrinsic | From an external source (coach, crowd, video replay) | Beginners who cannot yet evaluate their own performance |
| Positive | Tells the performer what they did well | Building confidence, reinforcing correct technique |
| Negative | Tells the performer what they did wrong or needs to change | Correcting errors, especially in early learning stages |
| Knowledge of results (KR) | Information about the outcome (e.g. score, time, distance) | Measurable performance outcomes |
| Knowledge of performance (KP) | Information about how the movement was executed (technique) | Improving technique regardless of outcome |
Exam Tip: Questions on feedback often ask you to explain which type of feedback is most suitable for a performer at a specific stage of learning. Remember: beginners need more extrinsic, positive, and KR feedback. Advanced performers benefit from intrinsic, negative, and KP feedback because they can self-analyse.
Guidance is the method a coach uses to help a performer learn or improve a skill.
| Type | How It Works | Best For | Limitation |
|---|---|---|---|
| Visual | Watching a demonstration, video, or diagram | All levels; especially beginners who need to see the skill performed correctly | The demonstration must be accurate; a poor demonstration can teach incorrect technique |
| Verbal | Listening to instructions, explanations, or cues from a coach | Intermediate and advanced performers who can process spoken information | Too much verbal guidance can overwhelm a beginner |
| Manual | The coach physically guides the performer through the movement | Beginners learning dangerous skills (e.g. a gymnastics somersault) | The performer may become dependent on the physical support |
| Mechanical | Using equipment to support the performer (e.g. armbands in swimming, a harness in trampolining) | Beginners in activities involving risk | Overreliance on the equipment; the performer may not develop confidence to perform without it |
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