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This lesson covers two training methods that primarily target cardiovascular endurance and muscular endurance: continuous training and fartlek training. Both are required by the OCR GCSE PE specification (J587). You need to understand the key features of each method, how to apply them to different sports, and their advantages and disadvantages. In the OCR specification, these are distinct methods in their own right, separate from interval training.
Definition: Exercising at a steady pace for a sustained period of time, typically at moderate intensity, without any rest periods.
| Feature | Detail |
|---|---|
| Intensity | Moderate — typically 60–80% of maximum heart rate |
| Duration | At least 20 minutes; often 30–60 minutes or longer |
| Rest | None — the exercise is sustained without stopping |
| Energy system | Primarily aerobic (the body uses oxygen to produce energy) |
| Heart rate | Remains within the aerobic training zone throughout |
Using FITT:
| Variable | How to Apply Overload |
|---|---|
| Frequency | Increase the number of sessions per week (e.g. from 3 to 4) |
| Intensity | Run at a faster pace or cycle at a higher resistance |
| Time | Increase the duration of the session (e.g. from 30 to 40 minutes) |
| Type | Change the mode of exercise (e.g. from running to cycling) to address tedium |
graph LR
A["Start"] --> B["Steady pace<br>60-80% max HR"]
B --> C["No rest<br>periods"]
C --> D["20+ minutes<br>sustained"]
D --> E["Finish"]
style A fill:#27ae60,color:#fff
style B fill:#2980b9,color:#fff
style C fill:#2980b9,color:#fff
style D fill:#2980b9,color:#fff
style E fill:#e74c3c,color:#fff
| Advantages | Disadvantages |
|---|---|
| Simple to organise — requires minimal equipment | Can become boring (tedium) because the pace and environment do not change |
| Good for building an aerobic base | Does not improve anaerobic fitness or speed |
| Can be done anywhere — running, cycling, swimming | May not be sport-specific for activities involving changes of pace (e.g. football, rugby) |
| Easy to monitor intensity using heart rate | Sustained impact can increase risk of overuse injuries (e.g. shin splints in runners) |
| Suitable for beginners and those improving general fitness | Less effective at developing power or explosive speed |
| Sport | Reason |
|---|---|
| Marathon running | Requires sustained aerobic effort at a steady pace for 2+ hours |
| Long-distance cycling | Sustained moderate-intensity effort over extended time |
| Triathlon | Three sustained aerobic disciplines back-to-back |
| Long-distance swimming | Continuous aerobic effort for the duration of the event |
Definition: A form of endurance training that involves varying the speed, terrain, and intensity throughout the session. The word "fartlek" is Swedish for "speed play."
| Feature | Detail |
|---|---|
| Intensity | Varies — alternates between high-intensity efforts and lower-intensity recovery periods |
| Duration | Typically 20–45 minutes |
| Rest | No formal rest periods, but intensity drops during recovery phases |
| Energy system | Aerobic and anaerobic — the varying intensity means both systems are used |
| Flexibility | The performer can choose when and how to vary the pace, making it highly adaptable |
A typical fartlek session might include:
The specific structure is flexible — the performer adapts the session based on the terrain, their fitness level, and the demands of their sport.
| Variable | How to Apply Overload |
|---|---|
| Frequency | More sessions per week |
| Intensity | Increase the proportion of high-intensity efforts; reduce recovery time |
| Time | Extend the overall session duration |
| Type | Change the terrain (e.g. add hills, sand, water) or the mode of exercise |
graph LR
A["Jog<br>5 min"] --> B["Fast Run<br>2 min"]
B --> C["Jog<br>1 min"]
C --> D["Sprint<br>30 sec"]
D --> E["Walk<br>2 min"]
E --> F["Moderate Run<br>3 min"]
F --> G["Sprint<br>1 min"]
G --> H["Jog<br>5 min"]
style A fill:#2ecc71,color:#fff
style B fill:#e67e22,color:#fff
style C fill:#2ecc71,color:#fff
style D fill:#e74c3c,color:#fff
style E fill:#3498db,color:#fff
style F fill:#f39c12,color:#fff
style G fill:#e74c3c,color:#fff
style H fill:#2ecc71,color:#fff
| Advantages | Disadvantages |
|---|---|
| Addresses tedium — the changing pace and terrain keep the session interesting | Difficult to monitor intensity — without structured intervals, it is hard to measure precise work rates |
| Develops both aerobic and anaerobic fitness | The performer may avoid high-intensity efforts if unsupervised, reducing effectiveness |
| Highly adaptable to different sports and fitness levels | Harder to replicate — different terrain and weather make sessions inconsistent |
| Sport-specific for games that involve changes of pace (football, rugby, hockey) | Requires access to varied terrain for maximum benefit |
| Can be done outdoors with no equipment | Less effective than interval training for developing maximum speed |
| Sport | Reason |
|---|---|
| Football | The game involves walking, jogging, running, and sprinting in unpredictable patterns |
| Rugby | Similar to football — varied intensity throughout the match |
| Hockey | Constant pace changes as players transition between attacking and defending |
| Netball | Short sprints, quick direction changes, and periods of reduced activity |
| Cross-country running | Varying terrain naturally creates pace changes |
| Feature | Continuous Training | Fartlek Training |
|---|---|---|
| Pace | Steady (constant) | Varied (changing) |
| Intensity | Moderate (60–80% max HR) | Varies (low to very high) |
| Energy system | Aerobic only | Aerobic and anaerobic |
| Tedium risk | Higher — same pace throughout | Lower — pace changes keep it interesting |
| Sport specificity | Best for endurance sports (marathon, cycling) | Best for games with varied intensity (football, hockey) |
| Ease of monitoring | Easy — steady HR | Harder — HR fluctuates constantly |
| Rest periods | None | No formal rest, but lower-intensity phases allow partial recovery |
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