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Spec mapping: OCR H556 Module 3.3 — Work, energy and power; momentum (impulse as the product of force and time; impulse-momentum theorem J=FΔt=Δp; area under a force-time graph as impulse; applications including safety in vehicles). PAG 6 (Newtonian mechanics) anchors the experimental side. Refer to the official OCR H556 specification document for exact wording.
Impulse is the formal way of measuring how a force changes an object's momentum over time. It turns Newton's Second Law from a rate equation (F=dp/dt) into a product equation (J=FΔt=Δp), gives us a powerful graphical interpretation (area under the force-time graph), and explains a huge range of real phenomena — from crumple zones in cars and airbags in cockpits to why cricketers "follow through" when catching a ball and why packaging is filled with foam.
For OCR A-Level Physics A, impulse is assessed in Module 3.3 (the momentum chapter) and tested in PAG 6 (the Newtonian mechanics practical, where force-time graphs from collision force-sensors give direct experimental impulse measurements). It appears in both numerical calculations and extended written answers on real-world safety applications. This lesson develops the impulse-momentum theorem from Newton 2, works through the graphical interpretation, and applies the framework to a range of A-Level scenarios.
Impulse is the product of the resultant force on a body and the time for which the force acts:
J=FΔt(constant force)
From Newton 2 (F=dp/dt), multiplying both sides by dt and integrating over the contact time:
J=∫t1t2Fdt=∫p1p2dp=Δp
So impulse equals change in momentum. A 5 N s impulse delivered to a body changes its momentum by 5 kg m s−1, regardless of the body's mass, initial velocity, or direction of motion. This is the impulse-momentum theorem, one of the cleanest applications of Newton 2 in a form mark schemes ask candidates to state and apply.
In words:
The change in momentum of a body equals the impulse applied to it.
In symbols (most general form, variable force):
Δp=∫t1t2F(t)dt
For a constant force, the integral collapses to a product:
Δp=FΔt
The integral form is the key insight: if the force varies with time, the total impulse is the area under the force-time graph from t1 to t2. A-Level candidates are not expected to evaluate integrals algebraically, but they are expected to interpret graphs geometrically — counting squares, computing triangle/rectangle/trapezium areas, or estimating areas under curves.
flowchart TD
A[Force varies with time F t] --> B[Plot F on y-axis vs t on x-axis]
B --> C[Compute area under curve = integral of F dt]
C --> D[Area = impulse J = change in p]
D --> E[For constant F: area = rectangle F times dt]
D --> F[For triangular pulse: area = half times base times peak]
D --> G[For arbitrary F t: count squares or estimate]
A 3.0 kg ball at rest experiences a constant force of 12 N for 0.50 s. Find the impulse, change in momentum, and final velocity.
Cross-check via Newton 2 + SUVAT: a=F/m=12/3.0=4.0 m s−2, v=u+at=0+4.0×0.50=2.0 m s−1. ✓ Both routes agree, as they must.
The impulse route is shorter (one multiplication) and avoids needing a as an intermediate step. For constant-mass problems either route works; for variable-force or variable-mass problems, the impulse route is the natural choice.
A 0.5 kg ball experiences a force that varies with time as a triangular pulse:
Find the total impulse and the ball's change in velocity.
The F-t graph is a triangle with base Δt=0.20 s and peak height Fpeak=50 N. The area:
J=21×base×height=21×0.20×50=5.0 N s
So Δp=5.0 kg m s−1 and Δv=Δp/m=5.0/0.5=10 m s−1.
Insight on average force: the average force over the pulse is Fˉ=J/Δt=5.0/0.20=25 N — exactly half the peak for a symmetric triangular pulse. Geometrically, the average force is the height of a rectangle of the same width as the actual pulse and the same area. For more complex pulses (sinusoidal, exponential decay), the average force can be calculated by dividing total impulse by total duration: Fˉ=J/Δt.
This is the operational principle of crash-test dummies and impact sensors: a force-time trace from an accelerometer gives the integral (impulse), and dividing by the contact time gives the average force the passenger experiences. Peak force is what causes injury at any moment; average force is what determines the total momentum change.
A 0.16 kg cricket ball travels at 30 m s−1 before being caught. Compare the average force on the catcher's hand if the ball is stopped in (a) 0.010 s (a rigid catch — hands rigid against chest) and (b) 0.10 s (a "soft" catch with the hands recoiling backward to extend the contact time).
In both cases, Δp=mΔv=0.16×30=4.8 kg m s−1 (magnitude — the ball must be brought to rest).
By extending the catch over a ten-times-longer time, the average force drops by a factor of 10. The total impulse is unchanged (the momentum has to be removed regardless of how slowly you do it), but the peak force is dramatically reduced. This is the universal principle of every sports catching technique, every crumple zone, every airbag, and every shock-absorbing material:
Same Δp + larger Δt ⇒ smaller Fˉ.
Conversely, anything that shortens the impact time raises the force — which is why bare-knuckle boxing without gloves causes more facial fractures than gloved boxing (the gloves extend the contact time, reducing peak force at the same overall impulse delivered).
In a crash, a passenger's momentum must be reduced from mv to zero. The impulse Δp is determined entirely by the mass and initial velocity — it cannot be reduced. What can be controlled is the time Δt over which the impulse is delivered. A seat belt extends Δt from ~10 ms (chest hitting the windscreen) to ~100 ms (gradual deceleration against the belt and crumpling car structure). Same Δp, ten times the Δt, ten times smaller average force on the passenger:
Fˉ=ΔtΔp
For a 70 kg passenger at 20 m s−1 (45 mph), Δp=1400 kg m s−1. Without restraints, Δt≈10 ms gives Fˉ=140000 N — roughly 200g of deceleration, fatal. With seatbelt + airbag, Δt≈100 ms gives Fˉ=14000 N — about 20g, painful but survivable.
Airbags work on the same impulse-time-stretching principle. Instead of the chest hitting the hard steering wheel in ∼5 ms (peak force ~ 300000 N for a 70 kg torso at 20 m s−1), the airbag extends the interaction to ∼100 ms, delivering the same impulse but at ∼20 times smaller force. The bag deflates as it absorbs energy, extending the interaction further.
Egg cartons, polystyrene, bubble wrap, foam-in-place packaging — all of these are impulse-time stretchers. Drop an egg onto a hard floor: Δt≈1 ms, peak force enormous, shell shatters. Drop the same egg onto 5 cm of foam: Δt≈50 ms, peak force 50× smaller, shell intact. The mass and impact velocity are the same; the bubble wrap stretches the impulse over much more time.
A golfer who "follows through" after hitting the ball keeps the clubhead in contact with the ball for slightly longer. The peak force from the muscles is limited by the swing's strength, but extending Δt increases the total impulse J=FˉΔt, giving the ball more Δp and a longer drive. The same logic explains why cricket bowlers and tennis players follow through their swings.
The OCR PAG 6 practical anchors the impulse-momentum theorem experimentally. A typical setup: a force sensor attached to a wall, with a trolley (mass and velocity measured by light gates) colliding into it. The force-time trace from the sensor gives J=∫Fdt (area under the curve, computed by data-logger software or by hand counting squares); the trolley's measured mΔv gives the predicted Δp. The two should match — and they do, within ~5%, validating the theorem.
A force on a 2.0 kg trolley varies with time as follows:
Find the total impulse from t=0 to t=5 s and the final velocity if the trolley starts from rest.
Area under the (signed) F-t graph:
Total impulse: J=A1+A2+A3=10−6+0=+4 N s.
Δp=+4 kg m s−1, so final velocity v=Δp/m=4/2.0=+2.0 m s−1 in the positive direction.
Intermediate state check: after the first 2 s the trolley has p=+10 kg m s−1, v=+5.0 m s−1. The next 2 s (under −3 N) decelerates it: Δp=−6 kg m s−1, so p4s=+4 kg m s−1, v4s=+2.0 m s−1. The final 1 s with F=0 leaves v unchanged at +2.0 m s−1. ✓ Consistent with the total-impulse calculation.
The trolley's v-t profile would be a piecewise-linear curve: rising linearly at gradient +2.5 m s−2 for 2 s (reaching +5.0 m s−1), then falling linearly at gradient −1.5 m s−2 for 2 s (reaching +2.0 m s−1), then flat for 1 s.
When a ball rebounds from a wall, both initial and final velocities matter — and they have different signs in the chosen convention. This is the most common source of impulse-calculation errors at A-Level.
A 0.25 kg ball strikes a wall at 8.0 m s−1 and rebounds at 6.0 m s−1. The contact time is 0.020 s. Find the average force on the ball, and by Newton 3 the force the ball exerts on the wall.
Take toward the wall as positive.
Magnitude 175 N, directed away from the wall (the wall pushes the ball back toward where it came from). By Newton 3, the ball pushes the wall with +175 N (toward and into the wall) over the same 0.020 s.
Crucially, ∣Δp∣=3.5 kg m s−1 is larger than either initial or final ∣p∣ alone — because the direction reversed. A "stop-dead" scenario (no rebound) would give ∣Δp∣=2.0 kg m s−1, and so a force of only 100 N. The rebound adds another 1.5 kg m s−1 of momentum change, raising the force by 75%. Rebound impacts deliver more impulse than stop-dead impacts at the same initial speed.
Common mid-band error: computing Δp=1.5−2.0=−0.5 kg m s−1 by forgetting to sign-flip the rebound velocity. Always make the sign convention explicit at the start, and substitute signed values for every velocity.
If the force varies continuously with time — a sinusoidal half-period, an exponential decay, a sharp asymmetric collision pulse — the impulse is still defined as "the area under the F-t graph". You can estimate this by:
OCR mark schemes frequently ask candidates to estimate the area under a non-rectangular F-t curve and use it to find Δp. State your method ("counted squares: 18 squares × 0.1 N × 0.05 s/square = 0.090 N s") and quote units N s (or equivalently kg m s−1).
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